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Thanks go out to him for this. +------------------------------------------------------+ | | | Castlevania: Aria of Sorrow | | For the Nintendo Gameboy Advance | | FAQ/Walkthrough | | By Meowthnum1 (meowthnum1 [at] meowthnum1 [dot] com) | | Last Updated: 6/14/03 | | Version 1.1 | | | +------------------------------------------------------+ Table of Contents: I. Introduction 1.01: Table of Contents 1.02: Introduction 1.03: Dedication II. Basics 2.01: Story 2.02: Controls 2.03: Souls 2.04: Characters III. Walkthrough - Soma Cruz 3.01: Finding the Master's Chamber 3.02: Double-Jump 3.03: Dance Party! 3.04: Inner Quarters 3.05: "Death has returned!" 3.06: The Underground 3.07: The Last Hurrah IV. Appendices 4.01: Bosses 4.02: Bestiary 4.03: Souls - Bullet 4.04: Souls - Guardian 4.05: Souls - Enchanted 4.06: Souls - Ability 4.07: Swords 4.08: Body Armor 4.09: Accessories 4.10: Items 4.11: Shops 4.12: Julius Belmont 4.13: Hard Mode 4.14: Endings V. Last Words 5.01: Copyright Information 5.02: Revision History 5.03: Credits 5.04: "The battle's at an end." -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 1.01: Table of Contents | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Look up! Lately, people have been asking why I include this section. I'll show you in the form of an email I received: From: ********** (*******@hotmail.com) To: Trace Jackson Subject: POKEMON HEP!!!! i need help were is teh table of contents its not in thet able of contetns plz help And that's why. 0=~=~=~=~=~=~=~=~=~=~0 | 1.02: Introduction | 0=~=~=~=~=~=~=~=~=~=~0 Hello, and welcome to this guide for Castlevania: Aria of Sorrow! This game is part of the obscure -- yet extremely successful -- Action-RPG genre. As is a trend with games lately, it is attempting to copy off of Circle of the Moon and Symphony of the Night. This game, however, is a bit better. I personally am not a big fan of the soul system, but still. This game has better graphics than Symphony of the Night did. It has an extremely good story as well (see Section 2.01). All-in-all, this game is great. Anyway, back to the guide. I don't promise that this'll be the best guide, but I'll certainly try to make it to be. Scratch that. This guide sucks. It's vague. 0=~=~=~=~=~=~=~=~=~0 | 1.03: Dedication | 0=~=~=~=~=~=~=~=~=~0 I'll dedicate this to two people. First to Hal "Insane Clown" DeCoursey. He's a very cool guy. The pimp of CE, if you will. He's got potential as a writer, and this might encourage him to continue writing. I mean, he had the audacity/craziness/bravery to write for Wind Waker. That's gotta say something! He's a great writer, a great person, and a great friend. Second to Kelsee Wenzel. She's really cool, and a close friend of mine. I'm wondering if she'll see this. Anyway, for her sake, I won't say too much more. Anyway, I may have to put this somewhere else for her to see. Anyway, she's cool. Yeah. I said that. --Trace. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Basics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=0 | 2.01: Story | 0=~=~=~=~=~=~=0 This is taken directly from the instruction booklet of the game, and is therefore copyrighted to Konami, 1985-2003. The year is 2035. Japan. Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the 21st century. My name is Soma Cruz, and I am a high school exchange student studying abroad in Japan. I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese Mythology. Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate and my childhood friend. I started making my way to the shrine to see the solar eclipse with Mina. But, for some strange reason, the stairway leading up to the shrine felt longer than usual, as if something was trying to keep us from our destination. When I finally managed to get through the shrine gate, my senses began to dim. In the distance, the solar eclipse was approaching totality, but the pitch black sun appeared to be trapping chaotic darkness. At that moment, Mina and I were knocked unconcious - only to awaken inside a myterious castle. Now I must find a way out of this labyrinth and escape safely with my friend. -- Also, I find it funny that they chose 1999 as the apocolypse. Chrono Trigger did the same. In all honesty, I thought that the ending would involve a giant spiked creature coming up from the foundation of the castle and raining needles on you. 0=~=~=~=~=~=~=~=~0 | 2.02: Controls | 0=~=~=~=~=~=~=~=~0 Basic Controls -------------- -------- ---------------- | Button | Function | | ------ | -------- | | | | | A | Jump | | B | Attack | | L | Use Abillity | | R | Use Blue Soul | | Start | Status Screen | | Select | Map Screen | | Down | Crouch | -------- ---------------- Advanced Controls ----------------- Up + B - Uses a red soul. Down + A - Slide (when you have the ability), jump down through thin floors. A + A - Double-Jump (when you have the ability). 0=~=~=~=~=~=~=0 | 2.03: Souls | 0=~=~=~=~=~=~=0 This is just to outline the basics of souls. Red - Bullet Soul - By pressing up and, "B," you fire one. This is a lot like a subweapon. Blue - Guardian Soul - By pressing, "R," you can use these. This isn't like the Bullet, but is as useful. It helps you, just not by attacking. Sometimes, holding, "R," allows it to increase in intensity. Yellow - Enchanted Soul - It boosts a start or a physical effect as long as it is equipped. It doesn't use MP. Silver - Ability Soul - A soul that always stays with you. It grants you a new ability, which takes effect as soon as you get it, doesn't consume MP, and is always active. 0=~=~=~=~=~=~=~=~=~0 | 2.04: Characters | 0=~=~=~=~=~=~=~=~=~0 Soma Cruz - A high school exchange student, studying in Japan. He goes up to the shrine to watch the eclipse, and blacks out. When he awakens, he's in a mysterious castle. He's not of the Belmont line, so what role will he play? Mina Hakuba - The best friend of young Soma, and apparent love interest. It is obvious from the beginning of the game that she cares deeply for him, and vice-versa. If you need advice, come back and get help from her. Genya Arikado - A dark, mysterious guy, who is somehow connected with national security. He seems almost too familiar with the prophecy of Dracula. J - A man who suffered amnesia. It happened because of something that occurred in 1999. He has amazing magical powers, and is fearful of the resurrection of Dracula. Hammer - A soldier sent by America to investigate the shrine. Why someone would do that is beyond me, but he does. I mean, seriously, why would you send a guy with the name HAMMER to check out a building? Anyway, he runs a shop in the castle. Graham Jones - He founded a new religious sect. He was actually born in 1999, and is an expert in the apocalyptic prophecies regarding 1999 and 2035. Yoko Belnades - Evidently, a descendant of Sypha, aid to Trevor Belmont. She is a witch hired by the church*, and she was sent to check out the prophecy. *Isn't it interesting that in the 18th century, they were killing witches; not hiring them? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. Walkthrough - Soma Cruz -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alrighty then! Here's the walkthrough. As a few tips: - Take your time. - Sell all used weapons unless otherwise indicated. - When you equip something, make sure your stat isn't going down! For example, if you have a Baselard equipped, and you pick up a Rapier. The Attack stat turns red, which means it would go down. So don't use it! - Always destroy candles. - I try not to spoil things, but as the guide progresses, that'll be harder. Read at your own risk! - When fighting, move in to attack. When the enemy is about to counter, run back. Run back toward the enemy after its attack, and beat it again. This becomes easier later, and you'll find out why. So let's go! Introduction ------------ When you start out, you see the story from the instruction manual scrolling up. Soma is climbing the shrine. Soma wakes up, and you have a conversation with Mina. Mina introduces Genya Arikado. After some dialogue, some monsters appear. They attack Mina, and she faints. Genya casts this really awesome spell, and it destroys all of the enemies -- except for one Winged Skeleton. You automatically kill it. After killing him, a red sphere appears, and flies in to Soma. This is a soul of an enemy. You can take these from most enemies, but you may have to kill them several times to get the soul. This soul is the Bullet Soul, Winged Skeleton. It's automatically equipped to you. You can now throw spears by pressing up and, "B." After some dialogue, you're told to proceed to the Master's Chamber. Head right, and go through the door. 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 3.01: Finding the Master's Chamber | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 Castle Corridor --------------- Go right, and fight some Zombies. I recommend that you try and get its soul before continuing. Two swipes of your knife will kill it. This WILL take awhile. If a Zombie drops a Cloth Tunic, grab it, and equip it. To equip, pause, go to equip, go to where the, "Casual Clothes," are, and change the Casual Clothes with the Cloth Tunic. Also, I got a Baselard while fighting them. If you get this, go back to the equip screen, and change Knife with Baselard. If you get to level 2, leave, and come back later. The Zombie soul is an Enchanted Soul, that makes you stronger when you're poisoned, so it's not that important. Go right, and through the door. Here, go down the stairs. Kill the bats, and get the Short Sword. If you got the Baselard, the Short Sword isn't as powerful, so don't equip it. Continue left, down the stairs. Go left, and through the door. Underground Reservoir --------------------- Here, destroy the Tiny Devil. I personally got its soul from this, which throws blades out in three directions. It's a Bullet Soul, so you'd have to change it with the Winged Skeleton. I personally recommend keeping the spear for now, and going on down the stairs. Note that if you didn't get his soul, which you probably didn't, don't sweat it. Go down the stairs, and kill the bats. If you get the bat's soul, it's weird. It too is Bullet, but it's close-range. You have to get next to your opponent, and use it. It creates supersonic waves around you that REALLY hurts your foe. Anyway, continue down. You'll see a Skeleton. When he tosses a bone, if you hit it with your sword, you can knock it down. Kill the skeleton, and go down the stairs. When you get to the bottom, go left, and collect the pendant. Equip it, and enter the door to the right. Run forward, jump over the water pit, and on to the pillar. Swim right. Ignore the boats, but do try and kill the Killer Fishes when they get close enough to you. Hopefully you'll get its soul. For information on all of the souls from here on out, check the appendices. At the far end of this room is some Tasty Meat. After you get it, head back to the beginning of this room. Ascend the stairs, while killing enemies. Exit through the door. Castle Corridor --------------- Head right, and in to the water. Kill some Mermen to try and get their souls. Jump up on the platform, and you'll see a gray sparkling pot. This is called an Ability Pedestal. Breaking the pot will grant you an Ability Soul. Break this one to get the Gravedigger Soul. This will allow you to slide backwards! Now it's easier to dodge enemy attacks. Get out of the water, and go to the room on the right. This is a save room. Press up while under the candle to save. When you're done, head back out of here. Jump up the platforms, and climb the stairs. At the top, before you go in to the room on the right, go up and left. Up here, you will find a Cape. Personally, I recommend keeping the Pendant on, while having the Cape in your inventory, but it's up to you. The Pendant increases your Luck by 1, while the Cape increases your defense by 1. When you've decided, go right, and out the door. Also, if you're wondering, you can Backdash by pressing, "L." Go right through here, killing the Skeletons. There are a lot of them. Go back and forth until you have the Skeleton Soul, and you're at level 3. When you've done this, head right. Here, go right. You'll now be dealing with the fearsome Axe Armor. To deal with him, duck, and constantly slash at him. You'll dodge/destroy his axes, while hurting him. At the end of this room, you'll go in to the boss door, to face the first boss... <-----------------------------------------------------------------------------> BOSS: CREAKING SKULL HP: 240 Here we go! Your first boss! Basically, you want to stand under him, and slash at him. When he raises the bone in his hand, backdash twice. Here, use the Tiny Demon or the Winged Skeleton soul. He has but one other attack. He will open his mouth, and a flame will begin to form. Duck, but continue slashing. When the fireball has been shot, you may come back up. Repeat this until he is destroyed. <-----------------------------------------------------------------------------> Upon killing him, a fiery ball will drop. Grabbing this will bring your HP and MP to full. You'll also notice that you didn't get his soul. Suspicious, isn't it? Go right, and leave this room. If you come back, it will be populated by Skeletons. Jump across the stairway to get Castle Map 1. Now you have three different directions in which you can go. Start by going right to reach a save point. Come back out, and go down. As you go down, you'll destroy some bats. At the bottom is a new enemy, the Peeping Eye. Destroy it. As always, try to get its soul. Enter the room at the bottom. Go right, and jump in to the water. Kill the Killer Fish, and jump out, on to the platform to your right. You'll be doing this for a little while. At the end is a blue Ability Pedestal. Open this to get the Flying Armor. Be sure to equip it. By using, "R," you can jump higher, and fall slower. Leave this room. Now for something interesting. Kill the Peeping Eye. On the bottom floor, attack the left wall. After four or so swings, it will break. Enter the room. Here you'll grab a Mind Up. Leave. Kill the Peeping Eye and the Bats, while going upward. Exit through the top way. Jump up the platforms. Now you meet a new foe, the Skull Archer. Stand level with him, and duck. Slash at him while he's shooting arrows to destroy him. Jump up some more platforms, and kill the next one. Jump up two platforms, and over on to the ledge. Kill the Blue Crow, and jump up another ledge, killing another crow. Go left, and jump up the ledge. Jump over, and kill the Blue Crow. When you do this, an enemy called a Buer will come down. One or two slashes should kill it. If all else fails, use the Flying Armor, and jump over it. Jump up another platform, and on to another ledge. On the left of this, you have a lot of platforms. Get to the top, use the Flying Armor, and jump to the ledge next to it. Enter the door. Here you have a potion, and a White Dragon. Grab the potion, jump up, and slash at the White Dragon. When it coils up, backdash to the other side, so as to avoid its spring. When it inhales, and begins to shoot fire, get back to either door. After you kill it, enter the door to the right. From here, put on the Flying Armor, run, and jump. You SHOULD be able to get to the ledge up there. If not, try again. Use the Flying Armor again to jump across the gap, and grab a potion. Jump back across, and kill the Skeleton Knight. Go right and DOWN the stairs. Using the Flying Armor, grab the Leather Plate, and go back up. This time, however, take the upper staircase. Kill the Skeleton Knight, and enter the room. This room has two Axe Armors and a Skull Archer. Take them out, and go in to the room to the right. Kill off the bats, and climb the stairs. At the top, destroy the Axe Armor, put on the Flying Armor, and get the potion. Go right, and down the stairs. You cannot reach the stairway that you can see (although it LOOKS like you can reach it with the Flying Armor, you can't), so keep going down. Take out the Skeleton Knight, and enter the door. Destroy the White Dragon in the same way as before. Now grab the...uh...thingy that looks like a bow (it's a scarf), but don't bother equipping it. Head back through the previous room, and through the room of random axe throwing. Once back here, drop off of the stairs, and go right. At the bottom of the staircase, enter the room. In here, you have a lot of Ghosts coming at you, as well as a Zombie Soldier. Kill them all, and try to get their souls. You will notice that outside, there is a Peeping Eye. It can't do anything to you, although the one that is INSIDE certainly can. Keep going right until you come in to the next room. Here, destroy the two Skeletons, and the Peeping Eye. There's nothing here that you can do for now, except to enter the door. Here, we meet up with our old friends, the Zombies, and we have the Skeletons. You should be able to kill both with one hit (although how you'd actually HIT a Skeleton is beyond me). Afterward, enter the door. Now you encounter another Skeleton Knight. Kill him, take out the candles above him, and enter the door. Here we have Tiny Devils, Blue Crows, and Skull Archers. Dispatch them all as you go through the room. In about the middle of the room, you meet the Rock Armor. This is bad for those of us who are low on health. Hit him a few times, and then run for it. Jump over his rock, and come back. Use your Bullet Soul if needed. Continue on, and enter the door. You see a sword wedged in a crevice. You can't get to it for now. Jump across the ledge and save. Now drop off the platforms outside. Down here, head left. Go left, drop down the stairs, and destroy the jar. Kill off the Zombie Soldier, drop, and go left. Jump over the water, and enter the door on the bottom-left corner of the room. Kill the Bats and the Killer Fish in this room, and head to the next. Grab the $500, and go back two rooms, to the big room. Now take the door on the bottom-right corner. Kill the Zombie Solider, and grab the potion. Head back out, up the stairs, and out of this room. Go right, and in to the Master's Chamber. Here you have a talk with a man named Graham Jones. After you're done, head right, and through the door. 0=~=~=~=~=~=~=~=~=~=0 | 3.02: Double-Jump | 0=~=~=~=~=~=~=~=~=~=0 Chapel ------ In the first room, you'll be attacked by Ghosts. Make sure you get its soul before you proceed. Going right, you'll come across a broken stairway. Jump on the upper half, and go to the next room. This room has an awesome back- ground. Go left, and leap across the platforms to get $100. Come back down, jump over the gap, and head right. Kill off the Axe Armor, and proceed right. Go up the ramp, jump left, and jump on to the next ledge. Duck, and take out the bottom Bone Pillar. These are very weird enemies. The bottom one shoots out a burst of flame, while the top shoots out fireballs. After you've taken them both out, jump up to the platform on your right. Kill the Bone Pillar, jump left, and go up this ramp. At the top, jump up the stairs, and jump to the right. You can jump ON the bells to get across. Jump to the left (lots of jumping here. Soma Toad), and on to the ledge above you. At the top, jump left to get a Mind Up. Go back down, jump to the left, kill the Axe Armor, and continue to the left. Don't worry about the Bone Pillars. At the far end, you will notice a stone wall. Take a note of it, go left, and drop down the hole. Go right, and drop through this hole, after destroying the Bone Pillars. Using the bells, jump across, use the Flying Armor, and hug the wall as you drop. At the bottom, go right, and jump up the stairs. Get the Bamboo Sword from the top, and go back down. Kill the four Bone Pillars on the left. Drop down, and drop through the hole on your right. Go right through this room, and out the door. In here, kill off the Giant Ghost. Come in and back out to kill him until you get his soul. It's useful. Kill the Tiny Devil, and go right, all the way down the stairs. At the bottom, jump up the platforms, and up to the top. Go left up the stairs, but before you get to the top, use the Flying Armor, and jump to the right. On the platform here, get $100. Go up the stairs to the left. In here, go left, and up the stairs. Kill the naked lady with the swords (Durga), and continue up. At the top, go right, and kill the next Durga. From there, jump up on to the platform, and kill the Bone Pillar. Jump over the next two platforms, and get the Rapier. Go to the left, down the stairs, and exit this room. If you want to, kill the Axe Armor and the Bone Pillar on your way down. Back in this room, go right, down the stairs, and drop through the platforms. This time, head out the bottom way. Go through the first door on your left to reach a save room. Save, and continue downward. Kill off the Bats and the Ghosts on your way down, and out the left door. Approach the Rock Armor - but wait! A plant suddenly appears at the bottom! A plant! In this solar eclipse thingy. Castle MUST be magical. Anyway, get to where it is, duck, and kill it. If you want to make things easier, and you have the Tiny Devil soul, use that. This plant is called the Une. Kill the Une and the Rock Armor. Kill two more Unes as you head left, and enter the boss door. <-----------------------------------------------------------------------------> BOSS: MANTICORE HP: 440 The Manticore is an easy boss once you get the hang of things. If you have slow reflexes, he will be kinda hard. If you're this type, use the Winged Skeleton soul, and attack him from afar. If you want to try it a different way, stand near enough to him that you can use your sword. He'll be walking toward you. If he gets too close, jump up the platforms, and run for the other side. He has two attacks. If he stops, and his eyes and his mouth begin to flicker, get ready to jump. He's getting ready to fire a fireball at you. He can fire more than one, so when you land, be ready to jump again. If his tail quivers, back away, because he is going to attack with his tail. In accordance with mythology, if his tail hits you, you're poisoned. I just discovered a way that's a lot easier. Attack him until he's about to use a fireball. Then use the Giant Ghost soul, and let him hit you. Chances are, it'll be bounced back at him, not hurting you, but hurting him! This really sped up the battle for me. <-----------------------------------------------------------------------------> Now climb the left set of platforms, and enter the room at the top. Kill the Skeleton Knight, and grab the Silk Robe. When you come back out, a host of enemies have taken the room! Kill the Ghost Dancers (heh, anyone remember them?), and drop to the floor. Duck, and start hitting the Quetzlcoatl. He is a White Dragon, but isn't attached to anything. You want to duck in a place that he doesn't jump on. Go left, and out the door. Kill the Rock Armor and the Bat. When you come to the next gap, you encounter a Fleaman. Kill it before it jumps out, and then jump over the gap. Kill the next Rock Armor, the Bat, the Fleaman, and the next Rock Armor. The Fleaman is the most annoying enemy in this game. After you've killed them, go out the left door. Kill the Tiny Devils, and go down the ramps. Under the ramp, you will see a Zombie Officer. Kill it from above with a Bullet Soul, and go through the door. Study ----- Jump over the platform, and go through the right door. Kill the Durgas and the Tiny Devil. In the next room, drop to the bottom, and go through the left door. Kill the Giant Ghost, and the two Student Witches. To kill them, attack, and backdash when they raise their broom. Yeah, they attack with brooms. Sheesh. Evidently, whatever school that they go to is experiencing budget cuts. Anyway, at the far left, you'll get a Bastard Sword. Grab it, and exit the room. You cannot reach the door on the right, so climb back up the platforms on the left side of the room. Exit. Go back through this room, killing the Tiny Devils and the Durgas, until you come back out in the first room of this section. Jump on the platform. When the little thing guarding it moves past the point where you are (I recommend being on the far left), drop through the platform. Drop all the way down the middle of the room, but kill a Winged Skeleton, just so you have him in your enemy listing. Go through the hole. Move left, and grab the Uncurse Potion. Now you encounter the Evil Butcher. I recommend taking him down from far away. Move right after he's dead, and kill the Giant Ghost. Moving right, we encounter another Evil Butcher. These things live up to their name. They ARE evil, especially when it kills you, and sends you back to the Manticore. Anyway, continuing onward...kill ANOTHER Evil Butcher, and the following two Bone Pillars. That is, two sets of Bone Pillars on top of each other. Exit the room. Drop down the stairs (don't worry about the box for now), and go out the left door. Here, kill the Fleaman, and go to the Arachne. For her, take a few swipes, and backdash when you see her stiffen. She's going to shoot...webs (?) at you. Avoid them, and kill her. Next you see an Ectoplasm. Kill it before it touches you, for two reasons. First, you'd have to be out of your mind to want _ANYTHING_ that gross to touch you. Second, you get cursed if it does touch you. One hit should do it. Kill the Arachne, the Fleaman, and the other four Ectoplasms in the room, and then move on. Kill the Ectoplasm, and then face the bull known as Catoblepas. Attack him, move back, and then attack him until he's dead. If you did it right, he'll be driven back, and won't attack you before you destroy him. Kill the next Ectoplasm, and jump up the platforms. Kill the Rock Armor, and continue left. At the top of the stairs, you'll see a wall. Attack it several times to reveal another secret room. Enter to receive a Melon. From here, use the Flying Armor to get to the other side of the room. You'll collect $100. Go back to the left, near the secret room, and fall. At the bottom, go through the hole. In this room, enter the door to your left to find a save point. Ignore the bottom route for now, and jump the gap. Kill the Skull Archer and the Student Witch, and proceed through the door. Here you have a conversation with Yoko Belnades, apparent descendant of Sypha. If you want something freaky, look at what she almost calls Arikado! After she leaves, head right. Kill the Catoblepas, and descend the stairs. Go forward enough to draw the Ectoplasm toward you, and kill it. After that, you face the fearsome Minotaur. Hit it twice, and backdash. A few times will kill it. Moving on, we find a room very similar to the first room. Go through the door on the right to get $100. Back outside, get on the platform, and drop through it again. However, the rolling thingy is on the second platform. Run off the right of it, and go through the door. Go all the way to the large skull-thingy. Start to move away until it opens its mouth. When it does so, use the backdash to get in. Inside, you'll find a Catoblepas. Kill it, and move forward. Go up the ramp, and up the platforms. At the far left, you'll find a Whip Sword. Leave this room, and go back out to the room with the skull. Go left through this room, until you're back out at the room that is a mimic of the first room of the Study. Climb up the platforms, and go off to the LEFT set of platforms this time. Enter the boss door. ****NOTE**** I recommend before doing this that you go back through the last two rooms, and save again. <-----------------------------------------------------------------------------> BOSS: GREAT ARMOR HP: 650 This boss is evil. This boss is very, VERY evil. He's got a shield. The only way you can hurt him is to duck down in front of him, and use the sword. Now, if he didn't move, I wouldn't complain. So run toward him, and duck down. You want to be close so that his sword doesn't hit you, but yours does. Back- dash if you need to. When he walks forward, get away! Don't be afraid to use a Potion. Also, it helps if you use the Whip Sword, so you don't have to get too close to him. <-----------------------------------------------------------------------------> Grab the orb, and to left to meet Hammer. He'll tell you about his shop at the Front Gate. After he leaves, go left, and get the soul Malphas. Now you can double-jump! 0=~=~=~=~=~=~=~=~=~=~0 | 3.03: Dance Party! | 0=~=~=~=~=~=~=~=~=~=~0 Alright, now we get to backtrack to the beginning of the game! Head right, through the boss room, and out of it. Climb the platforms to the top, and go left. Kill the Minotaur, the Catoblepas, and the Ectoplasm, and leave this room. You'll be back in the room where you met Yoko, and you'll see a Buer. Kill it, and move on. Here, kill the Student Witch and the Skull Archer. Save so you don't have to kill the Great Armor again. Go up the platforms, in to the next room. Kill the Catoblepas and the Ectoplasms, and leave. In the next room, kill the Arachnes, Fleamen, and Ectoplasms. Go out the right exit. Jump up the platforms, but stop when you see a box. Push it over to the right, until you see a platform above you. Get on the box, and jump up there. In this room, head left, and grab the Heart Pendant. Leave this room. Once you're out, go back to the box. Push it left, and down to the ground. Now push it to the right, and use it to jump up on this platform to get the Broadsword. Drop, go left, jump up the platforms, and exit the room. Make your way through this room (nothing new), and jump the platforms to exit. Go up here, and through the door on your left. Chapel ------ Climb up the ramps. At the top, using the Winged Armor and the double-jump, jump over to the room on the left. Kill off all of the Zombie Officers and Winged Skeletons, while making your way to the top. Kill the two Rock Armors and the two Skeleton Knights, and exit the room. Defeat the White Dragon. He is easy to kill from behind with the Broadsword. Go up the stairs, and kill the Ghost Dancers. Go left, and make your way up the platforms. Go in the door on the left. Here, kill the Une, and get the Anti-Venom. Continue up the platforms to see a weird shrine-like room. It has a picture of Dracula from what looks like Haunted Castle. Press Up on it, and you'll be shown the map. Mess around with the dot until you get the one in the far-left corner. Press, "A," to be warped there. Castle Corridor --------------- Welcome back! From this room, go right. Kill the Zombie Officer, and make your way up the ramps and platforms. At the first landing, head left. In this tower, go up, and kill the Killer Doll. ...The Killer Doll. Konami is desperate. Anyway, go back down, and grab the Cestus. Hop up the platforms, and go left, back to the original tower. Continue upward. Kill the Killer Doll, and go back down. Descend the ramps, and go back to the warp room. Before you get there, however, drop through the floor. Go left while killing some Zombies, and through the door. Now you're back in the first room! In front of you is Hammer. Talk to him to open the shop menu. Be sure to buy a Castle Map 2, sell whatever you want, and buy other items. Once you're done, talk to Mina. Now go right. Jump up the platforms, and up the stairs. At the top is a Lucky Pendant. Drop down, and head through the door. Go through the room with the Zombies. In the next room, drop down to the bottom, and go right. Save if you want. Go up the ramp, and through the door on your right. Go through this room with all of the Skeletons, and out the door. Kill the Axe Armor. We're outside of the place where the Creaking Skull was. Instead of going in there, however, go up. Up the ramps, you'll find an Axe Armor and a Skull Archer. Kill them. Get to the top of the platform, and using the Flying Armor and the Double-Jump, get overto the other side. Kill the Skull Archer, and head up. At the first landing, kill the Axe Armor, and go left. Drop to the bottom of this tower to get the Lance. Go back up the platforms, and right. Now back in the original tower, go up. You'll be killing some Harpies on the way up. Up the ramps, up the platforms, killing Harpies. That's the way it'll go for a few seconds. At the top, head through the hole in the ceiling. Enter the door. Dance Hall ---------- In here, go left. Destroy the chandeliers. They serve as candles here. At the end of this room, you meet a man named J. He had an accident in 1999, and he has amnesia. I could make a bad joke here, but even I don't sink THAT low. After he leaves, go left. From the doorledge, double-jump upward to reach the platform. Kill the Durga, and continue. Go up the next ramp, kill the Durga, and take the top exit. Go right to save, come back out, and go left. In here, kill the Minotaur, the Zombie Officer, and the Quezlcoatl. Deal with these guys in the normal way, and exit through the left door. Kill the Minotaur in here. Attack the left wall to reveal a hidden room with a Samurai Armor in it. This is a great piece of equipment. Exit back out, and don't worry about the Minotaur. Just double-jump to the platform, and exit. Go right, and kill off the Waiter Skeleton and the Zombie Officer. Jump up on the platform when you first see it. If you go too far over, you'll have to deal with another Quezlcoatl. In here, go through the right door. Kill the Waiter Skeleton and the Killer Doll. Grab the $100, and leave. Jump over the gap, kill the Catoblepas, and enter the next room. Kill the many Fleamen and the Catoblepas. Grab $100, and leave. Now outside, do NOT kill the Catoblepas. Instead, jump on him. Use him to get on the top-right platform. Jump up on the next ramp, and kill the Waiter Skeleton. Now this part is tricky. You want to kill the bottom three Bone Pillars. There should be two left. Jump on them (it won't hurt), kill the Killer Doll, and grab the Mana Prism. Now hop back down off the ramps, and out of the room. Now you'll want to backtrack to the savepoint. Drop through the hole in the floor, and take the left exit. Jump across the platforms in the room that is the Dance Hall, and exit through the left exit. Kill the Durga, and continue through the top-left exit. Kill the two Quezcoatls, and continue on. In this room, kill the Killer Doll if you want, but otherwise, go down the ramp. Kill the Skeleton Knight. Now you'll see a floating sword. This is Nemesis. Attack so that your weapon goes behind the sword. Do this until it dies. Kill the Skeleton Knight, and move on. This room has a teleporter. Now that it is registered, backtrack to the Dance Hall. Go through the room on your left (the room with the Durgas), and go to the bottom of it. Exit to the right to find yourself back in the Dance Hall. Go down through the hole. In here, go down, and use the right door. Kill the Zombie Officers, and...Look who it is! Kill the Creaking Skull, and go through the door. Kill the Zombie Officer and the Wooden Golem that pops up. To kill him, just hit him, and watch out for his arm. Go right. Make your way to the bottom of this room, while watching out for Winged Skeletons and Killer Dolls. Go left. Make your way through this room, killing the Minotaurs and the Killer Dolls. Grab the $500 from the candle, and leave. Go back to the room before the room with the Creaking Skull. Make your way to the bottom of the room, and exit. Kill the Evil Butchers, the Fleamen, and the Wooden Golems. Exit through the right. In this room, kill the Fleamen, and go down. Kill the Evil Butcher, and go out through the right. Save, and come back out. Go through the door on your left. The BOSS door on your left. <-----------------------------------------------------------------------------> BOSS: BIG GOLEM HP: 1200 HOLY SWEET JEBUS ON A POGO STICK, THIS THING IS BIG. It is a bit like the Giant Armor. You'll want to duck near it, and attack its leg. Keep an eye on its arm, though. If it gets too near you, backdash away. It has two attacks. It can swing at you with its arm. Also, it can spew rocks at you. To dodge the rocks, duck near him, or jump away from him. His arm is your main worry. Keep it up, and he'll fall down. You can only attack the leg that is closest. Meaning the leg that is brighter in tint. Dustin Woodard (shiningdagger@yahoo.com) writes: Hey, how's it going? to let you know, I read your FAQ on Castlevania Aria of Sorrow ( great faq by the way), and I just wanted to point out that you can use the giant ghost soul on the Big Golem boss to reflect the little rock things that he shoots at you. <-----------------------------------------------------------------------------> Go to the room on your left. Kill the Tsuchinoko, and break the Ability Pedestal to get the Skeleton Blaze soul. Now you can slide! 0=~=~=~=~=~=~=~=~=~=~=~0 | 3.04: Inner Quarters | 0=~=~=~=~=~=~=~=~=~=~=~0 Coming out of the boss room, kill the Evil Butcher. Save if you want, and start going back up. Kill the Killer Doll, and make your way up. You've got some backtracking to do. Look at your map. Directly north of your position, you should see a red save point. You're going to want to make your way up to that. On your way, however, you'll see a potion trapped under a ledge, guarded by a Killer Doll. Kill the Killer Doll, and slide under to get the High Potion. Continue onward. Additionally, when you first come to the Dance Hall, climb up the ledges to see a Cutail trapped under a ledge. Get this too. Back at the save point, come out of the room, and take the bottom exit. Go out the right exit in this room. Kill the Minotaur, and slide under the wall. There are two more Minotaurs following this. Exit through the door. Inner Quarters -------------- In this room, kill the Persephone. She's a maid-type person with a mean kick. Climb up the ramps, and kill the two Durgas. At the top, use the double-jump to jump to the crown of the tower on the right. Use the double-jump and the Flying Armor to get on the other side to collect the High Mind Up. Drop off, and go through the door on the right. In here, duck, equip the Broadsword, and attack the floor of this room. Drop down here, kill the two Student Witches, and grab the High Potion. Attack the right wall of this room to uncover another secret room. Go in there, grab the item, and leave. Head upward. Climb up the ramp, and kill the Durga. Make sure you kill the Nemesis before you do too much else, so that she won't disrupt you. Continue climbing, and kill the Durgas and Nemesises. At this point, you can go left, right, or up. Going left will yield the Chronomage. He's a rabbit that can stop time. If you enter his room, you'll get sent back outside. You can't pass here until later. If you go right, you'll find a Persephone. Kill her, and leave. Go up, and take the LEFT door. Save, because a lot of people consider what's coming up extremely hard. Come out of this room, kill the Durga, and go right. There's nothing to do in this room, so enter the boss door. <-----------------------------------------------------------------------------> BOSS: HEADHUNTER HP: 700 She has three parts. At first, you come in, and see a headless woman on the couch. She stands up, and a head floats by. She puts this head on, and looks like a young woman. To beat her, duck near her (to avoid her knife), and attack, preferably with a long sword, such as the Lance. After some time, this head falls off. She adopts a new head. Now she looks like an old woman. She'll float around, so you'll want to be on the platforms. She has two main attacks. You know she's attack when a pentagram comes up behind her. If you see red fire on it, drop to the floor. Two dragonheads will come out. They'll swirl around, so you'll want to jump over them if they get too close. If the things around her look like lightning or ice, get on the platform, and double-jump. She'll cast a lightning spell, which is pretty low. Jumping will help you avoid it. Other than that, just constantly hit her, and watch out for her, in case she decides to run in to you. After a minute or so of attacks, this head will fall off. Her final head is that of a lizard. She'll bounce all around on the walls. If she's on the ground, make sure you duck while attacking. She has two attacks here as well. She'll stick her tongue out at you (distance yourself to avoid this), and shoot poison out. If she does the latter, duck. It may be just a coincidence, but I've found that using the Tiny Devil soul on her when she's on the ceiling knocks her down. Beat her until she dies. <-----------------------------------------------------------------------------> When she dies, you get her soul. Grab the orb, and leave through the right door. In the next room, take the top exit. Go left, and kill the two Valkyries. Jump up the platforms to meet a Disc Armor. Get really close to him, and attack. Be sure to duck. When he throws his disc out, continue to attack. When he retracts it, jump over it. Continue on. On this platform, we meet a Curly, an evolved Durga. Kill her, and continue up the ramp. Going upward, you'll meet several of each enemy. At the top, jump right on to the platform. Destroy the Ability Pedestal to get Undine. Go left to get the sword, Hrunting. Go all the way back down, and drop back to the other room. Kill the Curlies, and go down. At the bottom, take the left exit. This room is full of mirrors. Kill the Valkyrie and the Curly. Go to the farthest mirror, and you'll see that your reflection turned in to a zombie. Start attacking it, and it'll come out. When his arm pops out, you'll damage him. This is the Kyoma Demon. After killing it, leave the room. Go right, and kill the Valkyrie and the Curly. Now you come to a fountain. Equip the Undine soul to walk on the water there, and jump up to the ledge. Jump up the ramps, and leave through the door on your right. Kill the Curly, and quickly kill the blue demon. DO NOT LET HIM HIT YOU. Continue down the stairs. Go through the door on the left. Kill the Valkyries and the Persephones in here. Ignore the Kyoma Demon, and exit through the door on the left. This is another transporter. We're actually going to use this one. Transport to the warp room on the far left. Castle Corridor --------------- Go right, and drop through the floor. Make your way through the Zombies to the room on your right. Descend to the bottom, and go out the door on the left. Underground Reservoir --------------------- Make your way to the bottom of this room, and leave. Go out on the water, and using the Undine Soul, walk across the water. You'll reach a point where there is a platform above you. Double-jump up here, and kill off all of the Mermen. At the far left of this room is an Elfin Robe. This robe will lower your strength, but raise your defense and intelligence. Now backtrack to the warp in the Castle Corridor. Warp back to the Inner Quarters. Inner Quarters -------------- Go right. Back in this room, kill the Valkyries and the Persephones. Kill the Kyoma Demon in the second mirror if you want, and then leave the room. Go down the hole. Now in this room, make your way left, killing the Persephone as you go. Kill off the Persephones, the Valkyires, and the Liliths as you go. There is nothing here aside from experience. Come back to the right, and drop down. Kill the Persephone and the Killer Doll, and enter the door. Castle Corridor --------------- Go left, and drop through the floor. Now that you've gotten this bit of the map (don't drop. It takes a bit to get up), go back to... Inner Quarters -------------- Kill the Persephone and the Killer Doll. Jump back up through the hole. Go right, and drop through the next hole. Go left, kill off the Liliths and the Persephones, and drop down. Go right, and grab the Mind Up. Leave the room through the top, which is the way you came in. Once up here, go right. This is a very bewitched room. You have two Witches and a Student Witch. Kill them all, and exit through the door. Top Floor --------- The clock thingies are candles. Go right, through the door. Castle Corridor --------------- Drop through the floor, and drop down through this room. Kill whatever Killer Dolls get in your way, and go out the left. Go left through this room, and kill the Zombie Soldiers. In the next room, go left, and out through the next door. I'm sure you're tired of THIS. In the next room, kill the White Dragon. Go to the bottom of this room, while killing the Blue Crows. Ignore any other enemies. At the bottom, go right, and save. Continue down to the bottom, and go right. Get in the water, and jump on the platform. Do this until you reach a point where you can jump up on to some platforms. Use Undine, and get up to these platforms. In order to use Undine while in the water, equip it, and then jump. Now double-jump up to the platform. Make your way up the ramps, and out the door. In the next room, destroy the signs for some items, and enter the door. 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~-0 | 3.05: "Death has returned!" | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 Floating Gardens ---------------- Move right, and you're confronted with a Cockatrice. This thing is evil, and will take quite a few hits. After killing it, continue right, and through the room. Here you'll find a Dead Warrior. Kill it when it approaches. Kill the Red Crows, and go through the door on the right. Save. Go left, kill the Red Crows, and jump on the platform. Go up to the top, and exit through the top of the room. Go right, and jump on the Gorgon, who is a gold Catoblepas. Using the Winged Armor, get to the top of the broken column when the Gorgon is close to it. Fall off the left side. Ignore the Gorgon, and drop down the hole. Grab Castle Map 3. Go left, and jump over the gap. Ignore the Cockatrice, and get on the platform. At the top, kill the Imps, and jump on to the platform. Go right, and in to the next room. Jump across the gaps, and enter the next room to be sent to... A really weird place. According to the map, you're way up in the sky. In here, you'll meet up with a large Devil. He's just big; not strong. Kill it, and head out the right exit. In here, go right, and jump up on the platform. Go forward, and jump backward. You'll be on a platform with four Bone Pillars. Kill them, and grab the $1000. Go further right, and do the same on this set. Exit out the right of the room. Kill the Rippers, the Altair, and everything else. Drop through the floor to meet the Kicker Skeleton. Kill him. Go to the left and save. Come back out and kill him again. Repeat until you get his soul. It's an Ability Soul. You COULD go right, and drop through the floor. Here you'd see a door made of black stuff. Black Mist? Black Matter? Whatever. Anyway, you cannot pass it. So don't bother coming here. Instead, jump on the platform, come back up, and go out the right. This room has nothing important. Kill the Disc Armor, and go out the right way. In here, hop up the platforms on the left. At the top, go right to get $500. Drop, and exit through the right way. Now you're back in the main area. Kill the Imps, and go down. Go through the hole in the floor to reach the next room. Now that you have this portion of the map, go up through the previous room, and back through the left door. Kill the Golem, and go through the left door. Kill the Disc Armor, and proceed back through the left door. This room has a lot of Werewolves, and a Devil. If you're low on HP, go the bottom route, and jump over the Werewolf. Go through the left door. Clock Tower ----------- Go left to meet up with Graham again. In the next room, you are dealing with gears. Make sure to avoid the spikes as you go down. The next room has one enemy in it. It's a Lightning Doll. It's soul is very powerful, and I recommend that you get it. The next room also involves Medusa Heads. These things are evil. Anyway, at the bottom of this room, go out the door to reach a save point. Once out of here, go left. Make sure to hurry over the bridge, otherwise it'll collapse, and you'll fall on the spikes. Here you meet up with Yoko once again. In the next room, destroy the clocks. The water isn't important just yet. Now you meet up with a Bomb Armor. I recommend using a weapon that has a sweeping motion, so that his bombs don't hit you. After he's destroyed, proceed to the next room. Make your way up the gears in this room. You've got a Lightning Doll to deal with, as well as the now-traditional-for-Clock-Towers-enemy, Harpy. Exit the room. Kill the Bomber Armor in this room, and leave. This room is pretty much the same. Just don't linger too long in here. Exit at the top-left corner. Climb up this room. The fact that the platforms are like a clock just goes to show that Konami is experiencing budget cuts. Kill the Valkyrie, but ignore the Gremlin at the top. Exit through the right. Here you meet the Gold Medusa Head. This will turn you to stone if it touches you. While dodging these, make your way to the top, and exit to the left. In this room, go up the top exit. Kill the Great Armor here. Exit to the right. I recommend that you kill the Harpies in this room before proceeding. At the top, go right to save. Exit, and then enter the boss door on the left. <-----------------------------------------------------------------------------> BOSS: DEATH HP: 4444 Oh come on. Did you REALLY think you'd be able to play this without fighting Death? For this battle, I highly recommend having the Giant Ghost soul on, and if you have a lot of souls, the Headhunter Soul. Anyway, Death has two phases. For phase one, he's transparent. You cannot hurt him. His sickle is what you attack. While doing this, there are a lot of miniature sickles flying about. You'll want to activate/deactivate the Giant Ghost soul when the sickles get near you. If one of these bounces back in to him, it'll hurt worse than your sword will. The sickle really can't do too much to you. At best, it can get really close to you. HORROR OF HORRORS! Just attack, and back away if it gets too close. After he's about halfway throught his phase, he'll stop. He'll put his hands up, and blue beams will come up from the floors. What you want to do is run slowly in the direction that is farthest from the wall. In other words, in the direction that you'll have the most space to run. Make sure not to go too fast, otherwise the blue beams will go farther. But that's just a warmup. Old Deathy-boy has something else up his sleeves. As in every Castlevania game (or most), you fight Death. As in most Castlevania games, Death has two forms. By all rights, this should be easy. I mean, it seems simple enough. Sadly, it's not. At this point, I recommend you have a strong Bullet Soul. I'm using Arachne, personally. Also, go back to the Flying Armor. Anyway, now he has a double-bladed scythe. He's got three attacks here. When he tosses his scythe (chances are he'll be fairly low to the ground when he does this), duck under it. When it passes you, come up, hit him once or twice, and duck back down. It comes back! Scytherang, ho! Betcha none of you remember THAT show. Anyway, for his second attack, the scythe will come up in to the air. Duck when he first releases it, and jump (the Flying Armor makes it easier) when it comes back. As the battle progresses, he'll throw it to the opposite side that you're on. Make sure that you make your move quickly, as it doesn't allow for much time. On this side, however, you may need to slide to avoid it. For his final attack, he'll be somewhere in the air or on the ground, and charge at you. When you see this coming, jump or duck, depending upon his elevation level. Soon he'll be dead. <-----------------------------------------------------------------------------> As he perishes in to the...uh...portal, you get his soul. Grab the orb, and proceed to the room on your left. Destroy the Ability Pedestal to get Skula. You can now walk underwater! Alright, it's time for some backtracking! On your way back, be sure to pick up the Great Armor, the Harpy, the Gremlin, and especially the Lightning Doll souls. Anyway, make for the room after the room in which you met Yoko. Also, on your way back, two rooms to the left of your destination, stand on the bottom-right ledge. Use your Bullet Soul to attack the wall opposite you. This reveals a secret room. Kill the two Lightning Dolls, and grab the sword, Mystletain. If you're confused, backtrack to the first save point in the Clock Tower. Go two rooms to the left. In here, you find a collapsable bridge. Equip the Skula soul, and let it break, sending you in to the water. You'll sink to the bottom. As you're sinking, fall to the right. Down here, you'll find the enemy known as Needles. One hit will take it out. Go left, and jump out of the water. Kill the Devil. Leave the room, and reenter, until you have his soul. You're going to need it. After you have it, exit to the left. Kill off the Harpies in here, and go left. In this room, you're faced with two Lightning Dolls. Kill them, and leave. Go down to the bottom of this room, kill the Bomber Armor, and go right. The Flying Armor helps you so much in this room, it's not funny. You must jump from pendulum to pendulum, dodging the Medusa Heads. At the end of this room, you get an awesome sword, the Bu- Burgu- Burtang. With this in hand, leave the room. Don't get careless, though. The spikes are just as painful as before. Kill the Bomber Armor again, and go left. This room is very complicated, so listen up. Kill the Medusa heads, and go left. Drop on to the platform, and get on the far right side. Drop all the way down. Now slide under this row of spikes. Here, jump once for elevation, and twice to go right. You should avoid the spikes. Jump up to the next ledge, and jump off to the right. Make sure that you don't land too far to the left. Drop through this floor. Slide left, but hold right as soon as you come out. Slide again. Drop through the floor, and hold right. Jump up on the ledge, and exit the room. In the next room, kill the Valkyrie from the start with the Lightning Doll soul, so that it doesn't get in your way. Drop to the bottom. Trust me -- it'll be a whole lot harder coming up! Go through the door on your left. Get the Pitch Black Suit from in here. With this in hand, backtrack to the room with the Needleses. Make sure to watch your step coming back up. I recommend using the Death soul to help kill pesky enemies. Anyway, once back in the room... Equip Skula, and get back in to the fountain. If you want, unequip it, go back up, and save. Once you're done, come back down, and go right. Jump out of the fountain, and go through the door. Kill the Harpy, and go through the door on your right. Kill both Lightning Dolls, and leave. Back here, descend to the floor. Go right, and descend to the floor. Go left, and descend to the floor. Go right...to see a teleporter. You don't need it right now. Come back out, and go left. Kill off the Needleses, and head through the door. Castle Corridor --------------- Once here, drop to the floor, and go left. You'll continue left until you reach the room with the water on the bottom. Descend to the bottom of this room, and head out the left door. 0=~=~=~=~=~=~=~=~=~=~=~=0 | 3.06: The Underground | 0=~=~=~=~=~=~=~=~=~=~=~=0 Underground Reservoir -------------------- In this first room, kill the Tiny Devil, the Skeletons, and the Bats. In the next room, activate Skula. Go to the bottom, and walk all the way to the right. Once at the far right, jump out of the water, get on the platform, and jump back in on the right. In this room, you'll descend, and you'll have to avoid a lot of Needleses. Kill them as you go down, and go left. Here you'll meet up with a very strange, very creepy creature: The Man-Eater. Kill it (attack the tentacles), and go left. Kill the Needleses, and grab the Rahab's Sword. Leave this room. Kill the Man-Eater again, and head right. Kill the Needleses as you go up the room. You have an infinite amount of jumps in the water -- remember that! I just found out. Anyway, in the next room, go through the right door. Sink to the bottom of this room, and kill the Triton. Kill off the Fish Heads, and go right to grab a Super Potion. Come back to where the Fish Heads were, and jump up. Go right. Continue to the right, while killing the Fish Heads and Tritons. Head through the door. Go up the top exit. Jump up the platforms, and make your way through the waterfalls. At the top, go right. Sink to the bottom, and come back up, on the right. Jump up the platforms, and past the waterfalls. Go through the door. Castle Corridor --------------- Go under the platform. Now turn around, and go back through the door. Underground Reservoir --------------------- Go right. When the waterfall starts to go down, equip your Flying Armor, and jump up. Float toward the stairs, and double-jump when you get close enough. Go to the top of the stairs. Run to the left, and before you start to go down, jump, and use the Flying Armor. When you start to get low, make another jump. You'll get the Milican's Sword from this. Now you want to backtrack back to the cave-like room. It's a long shaft, with two Bats visible when you enter. Now descend the shaft. Going down, you'll have to kill some Cagnazzos and some Ukobacks. Save in the first room on the right. Continue down, and go out the bottom door. I'm just now noticing how much this walkthrough sucks. But I digress. Slide under the wall to get a Mana Prism. You'll be seeing this room again, don't worry. Slide back out, and come up. Out here, go right. In this room, kill the Nightmare (which is a joke that I am JUST getting. Do you get it? NightMARE? It's a horse? Haha...! ...no), the Une, and the Giant Worm. Go out the right door. Go right while killing the Mermen, and exit through the bottom-right door. In this room, kill the Merman and Golden Medusa Heads as you progress to the right. In this room, kill the Mermen and the Man-Eater in this room, and grab the Armor of Water. Leave this room, and head back outside. Right out here, in case you didn't notice before, there's a platform. A platform. In a freakin' castle of chaos, we've got a platform. There to help you get to where you're not supposed to be in the first place. So board the platform, and jump to the platform on the left. Kill the Arc Demon, and jump to back to the platform on the right. When it gets to the top, the next floating platform should appear. Get on it, and when it gets to the left, jump to the next one. When this platform reaches the top, jump off and to the left. Using the Flying Armor, jump to the ledge behind the waterfall on the left. Here is a transporter. I recommend that you go back to the Castle Corridor, and buy what you need from Hammer. He and Mina both will have a message from Arikado for you. When you come back, jump over the gap where you came up, and through the next door. In this room, kill the Ugoback. Now you meet a new foe, the Dryad. To kill it, attack it anywhere on its body, but make sure that you dodge the seeds. If you don't, they'll get planted on you, and you take about five hits from it. After two of these, kill the Poison Worm. Kill the next Dryad, and move to the next room. In this room, you have an enormous waterfall. To past this, it takes work. I'm doing this with the Devil soul, and my lack of the Curly and Manticore souls make it so I can't try it with them. If you have them, please send me the strategy. Anyway, stand at the door. Equip the Enchanted Soul, Undine, and the Guardian Soul, Devil. Press, "R," and hold it. You'll go right through the waterfall! You couldn't pass through it otherwise. You'll get the Eversing. Continue through to the next room. Go through the door. Forbidden Area -------------- In the first room, kill the two Dryads. Now you face a new foe. Walk very slowly, and a Mudman will come out. Attack it, and it'll sink back down in to the mud. You'll know it's dead when the mud on it breaks. If it hasn't, be sure to duck, and continue swiping at where you last saw it. Next you have the Werejaguar. Attack it a few times, and when it dashes at you, backdash from it. This guy relies more on speed and strength than defense. As such, it will not take as many hits to kill him as it would some other enemies. After he is dead, continue through the door. In the next room, head upward. Leap from platform to platform, making sure to kill any visible Gargoyle before you jump. At the top, proceed in to the next room. Jump on the button to the left, and it will destroy a grey barrier on the right. Jump over there, and go to the next room. There's a red door in here. Enter it. Study ----- Kill the Bone Pillars, and grab the Ancient Book 1. You won't know its importance for quite some time yet, so go back to the Forbidden Area. Forbidden Area -------------- Go through the first two rooms, and drop to the floor of this room. Ignore the Gargoyles if you want. Go through the door on the right. Here you meet the Alura Une. When you see the roots coming up, get in between them so that they don't hit you. After two root attacks, two more will come out, and come toward you. Jump over them. After it's dead, kill the Poison Worm, and the two Dryads. Drop down the hole. Kill the Harpies and get on the ship. Go to the far right of the ship, and drop off. Go left, and in a bit of irony, kill the two Killer Fish. Kill off the Fish Heads, and go left...to a wall. Kill the Killer Fish, and jump to a point where there is a black part in the background. Attack the wall, and go in to the secret passage. Grab the best sword in the game (or at least in my opinion), the Claimh Solais. Now you want to go all the way right, and through the door. Go right, and drop down the hole. Kill off the Cognazzos, and go left. In this room, you will meet a Flame Demon. There aren't many souls that I REQUIRE you to have, but this is one of them. Go back and forth in to the room until you have it. Try it a few times. If it takes too long to get it, come back when you go to collect souls later on. Maybe by then, you'll have the Soul-Eating Ring. Anyway, moving left, you have Mudmen and another Flame Demon. Go through the left, and climb up the shaft. Kill the Gargoyles, and enter the room at the top. Slash at the money bag in the middle (it's actually a Mimic), and grab the Joyeuse. Now you are going to want to backtrack all the way back to the Underground Reservoir. Underground Reservoir --------------------- Alright, so from here, go left. Go through the waterfall to get a boost toward the shore ;). Go left, and out the door. Kill off the Dryads and Poison Worm, and leave through the left. Drop to the bottom of the room, and go left. In here, you've got two Gorgons, a Poison Worm, and a few Tritons. At the far end, you'll notice that you're below the area where you got the Mana Prism. Go out the left exit. Drop to the floor in this room, while killing any enemies that you want. Go out the right exit to be sent to... Underground Cemetary -------------------- On a different tangent, you're probably wondering why I had you get the Flame Demon soul. It's important nearer to the end of the game, although it is useful throughout here. I still recommend having the Lightning Doll soul equipped. Anyway, the first thing you'll see is a Werejaguar. You've also got Bipheron, who is a lot like the Gravekeeper of SotN. He'll throw fire on the ground, which will come toward you. Jump over it, and slash him. Continue right to find a Flame Demon. After disposing of this, proceed to the next room. This room has very freaky music. All that it has is a Bipheron; the little men won't do anything to you, nor vice-versa. Exit through the temple- like door on the right. In this room, you find a cage-like thing. Jump up through it, until you get to the top. Go right to find a save point. Save, leave, and go left. This room is populated by nothing but four Werejaguars - and $2000 at the end of the room. After you get this, leave this room, and descend back down the shaft. At the very bottom, go right. In the next room, enter the boss door. <-----------------------------------------------------------------------------> BOSS: LEGION HP: 5000 And now you meet up with something very disgusting. The bodies hurt you now, by the way. For those who played Symphony of the Night, this is just like Granfaloon, and something like Legion from Harmony of Dissonance. The main thing that you want to be concerned with is the preservation of your HP. The Claimh Solais really helps here. It will circle the room following you. When you attack it, it will drop a reanimated body. These are just like the ones from before, except they're glowing red, and can hurt you. After you destroy one or two sections of him, these tentacles will come out, and shoot laser beams at you. MAKE SURE THAT YOU DESTROY ALL OF THE FOUR PARTS OF LEGION. IF YOU DON'T, YOU WON'T GET HIS SOUL. Chances are, by the time he's lost all four parts, the core will be very weak. True, it has three laser-shooting tentalces sticking out, but you can get really close to it, constantly swipe at it, and kill it. <-----------------------------------------------------------------------------> Grab the orb, and leave through the right door. Destroy the coffin, and continue. In the next room, you've got a shaft. Go through the bottom door, and not up the shaft. Not just yet, anyway. This room has a lot of Rippers. The Claimh Solais' wide range will make them significantly less pesky. After disposing of them, head out the right door. This room has an Ability Pedestal. Destroy it to get the Galamoth ability. This will allow you to pass by the Chronomage! Head back to the room with the shaft (before the Rippers). Now go up the shaft. Go left and grab the High Potion. Head back out of this room, and go right. In the next room, kill off all of the enemies. Grab the Gold Ring at the end, and come back out. Now for some [more] backtracking! Backtrack to the Underground Reservoir. Underground Reservoir --------------------- Ascend this floor, killing off all of the Gargoyles as you go. At the top, go left. Here you have a scene with Yoko and Graham. After this, go left. In the next room, drop to the bottom of the water, and kill the Fish Heads. Kill the Needleses, and in the next room, grab the High Mind Up. Leave this room. Kill the Needleses and the Fish Heads. Get back up to the top of the water, and head through the door. The Arena --------- Uhh...'kay. This is a lot like the Colluseum of Symphony of the Night. In the first room, go left. Kill the Gargoyles and the Beam Skeletons in this next room. For those who remember the Nova Skeletons from Symphony...these are just like them. BE SURE to grab their souls. They may come in handy. Another handy soul is the flying carpet's. It's a Killer Mantle. Continue killing these enemies as you climb up the ramps. At the top, jump on to the axe, and out the ceiling. In here, go right, and you'll see a teleporter. Come back out of this room, and face the Skull Malones, as well as the Beam Skeleton and the Dead Crusader. To kill the Dead Crusader, wait until he raises his sword, and attack. Go up and out the ceiling. In this room, kill the Dead Crusader. Make your way up the platforms while killing Gargoyles. At the top, go right. Grab the High Potion, and head out of this room. Descend until you can go left. Go out that way. Kill the Red Minotaur in the same way you'd kill any other Minotaur. His soul is EXTREMELY POWERFUL, and you'll want it. There's another Red Minotaur, as well as a Werejaguar and a Killer Mantle. I highly recommend having all of their souls. Leave the room through the door on the left when you're satisfied. Once you exit, you get the Laevatain. There's a large wall blocking you, so backtrack through the previous room, back to the tall room. Jump down to the bottom, and leave. Head out the left. This is the first true, "Arena." Kill the Gargoyles first, and then, using the Lightning Doll spell and your sword, destroy the Gladiator. Exit through the left. Kill the Beam Skeleton, the Weretiger, and the Killer Mantle, and exit through the hole on the left. The only enemy in here is the Killer Mantle. Kill it, and go left to save. Come out, kill the Mantle again, and enter the door on the right. **NOTE** You CAN go ahead and go to the boss by taken the elevator all the way down. I, however, recommend going through the arenas. That's where I'm going. So now, cross the elevator, and enter the door that looks like a deformed boss door. Kill the first two Lubicants, and jump over the statue (to avoid its kicks and punches). Kill the next Lubicant, and repeat. You'll do this a few times, and then you'll reach a wall. Hit the iron ball in front of it a few times. When it starts to swing, stand in the middle, where it was. When it gets to the point closest to the wall, hit it again with your sword. A few times of doing this will break the wall. Enter, but wait a second. There's a spiked bar that will fall. After it does, jump over, and grab the Olrox's Suit. Wait for the spiked bar to fall again, and then jump over it, and leave. Deal with the Lubicants again, and leave. Go down, and enter the next room. This room is EVIL! You have spikes. You have conveyor belts. You have Golden Medusa Heads. You have the evolved form of a Valkyrie, Erinys. Add in an Arc Demon, and you've got trouble. Basically, you'll want to run and avoid the Medusa Heads. Kill the Erinys, and be sure to jump on the switch hidden in the spikes when you see it. At the end, slide under the wall, and go through the opening. Much easier said than done. In this room, you've got another spiked bar, and the Balrung. Take it, and leave. Go back through the room (a lot harder now), and out the door. Drop to the third and final room. It's on your right. The left is the boss. Get on the platform, and stay in the middle. When the dot lights up on the thing being held by the angels, press the corresponding button on your D-Pad. Be sure to get in the middle between statues. At the end, the wall will break. Enter the other room to find yet another spiked bar and the Rare Ring. Now leave. Back in the elevator room, go up, and back to the save room. After saving, come back to the elevator room. Go to the bottom, and go left. <-----------------------------------------------------------------------------> BOSS: BALORE HP: 4000 When you enter the room, a lot of bats will form the giant bat, Balore. So as the battl- Suddenly, a hand squashes the bat. Another hand joins it, along with a hideous face in the background. THIS is Balore. You'll probably want the Headhunter soul, and Death. Start Death. Constantly slash at his one open eye, while avoiding his fists. Uhh...yeah. Not much else to say. Also, the Lightning Doll hurts a lot. Soon, his attack style will change. He'll shoot a beam out of one eye that goes all the way across the stadium. To avoid it, get on the side. Flames ensue now. So now we have a problem. We can't get across to hit him. What you want to do is to go out in the floor, and double-jump over the flames. Hit his open eye. The timing will be different, depending upon which way he does the laser. For such a large and seemingly hard guy, he goes down quickly. <-----------------------------------------------------------------------------> Get his soul and the orb, and go to the room on the left. Destroy the Ability Pedestal to get the Giant Bat soul. On your way out, you'll meet J, who will remember something. Go back outside, and up the elevator. Now is the time to get the Killer Mantle soul, if you haven't yet. It's very strong. Leave the room, and head up. Use the Giant Bat to get to the above room. Climb up the ramps, killing the Dead Crusader, the Beam Skeletons, and the Skull Miliones. Go out the top-right. Kill the Weretigers and the Giant Skeleton in here, and leave. Go back down to the bottom, and out the door. 0=~=~=~=~=~=~=~=~=~=~=~=0 | 3.07: The Last Hurrah | 0=~=~=~=~=~=~=~=~=~=~=~=0 NOW. It's time for the final boss. Before doing so, I recommend that you have all of the souls, and all of the map completed, with the exception of the Top Floor, and part of the Floating Gardens. To help you with these... http://db.gamefaqs.com/portable/gbadvance/file/ \castlevania_aria_of_sorrow_castle.png <- Full Map. http://db.gamefaqs.com/portable/gbadvance/file/castlevania_aos_soul.txt ^^ || Souls. If you don't want to get ALL of the souls, at least have Red Minotaur, Flame Demon, and Lightning Doll. Also, you can get past Chronomage. Additionally, you can sell all of your unused equipment to Hammer. If you have the Tsuchinoko soul, the prices become reduced. Make sure to get the Soul Eater's Ring before continuing. Sorry for the vagueness here, but I honestly don't know what you have/haven't done. Once you've done all you want to, you should make for the nearest warp room, and head to the... Inner Quarters -------------- Exiting the warp room, kill the Kyoma Demon, Valkyries, and Persephones. Exit out the right door. In the next room, just drop down the hole. Once in here, go right. Exit out this door. In the following room (monotonous, no?), kill the two Witches and Student With. Exit through the door. Top Floor --------- Go right until you see a hole in the ceiling. Turn in to a bat, and go up through it. Now you're in a fiery inferno-type area. When you come up, ignore the enemies, and go through the right door. Kill the Final Guard, and head up the platform. On the next level, kill the Basilisk. Continue up, right, and all the way down. Go out the door. In the next room, go right, and collect the Super Potion. Now backtrack to the fiery room. You'll be back in this area soon enough, so don't worry about going up just yet. Kill the Gargoyle and Erinys in here, and you'll see -- Mina?? It turns out to be the Succubus. You'll REALLY WANT ITS SOUL. THIS IS REQUIRED. You'll find out why soon enough. Plus, its soul is very useful. Everytime you hit an enemy or a candle with your sword, you get some HP back. Now go left, and up the stairs. Go right, and kill the Final Guard. I've discovered that using magic against him only hurts you, as he absorbs it, and fires it back. And it hurts. Grab the Satan's Ring behind him, and go left. Jump over the gap, and go up the stairs. Kill the Final Guard and the Erinys. Jump up the platforms. You'll reach a platform that you can only get to by using the Giant Bat soul -- not that that is a problem. Use it, and go left. Attack the ceiling (the Claimh Solais can hit it), and enter that room. Here you'll get the Gugner. Interesting name. Drop back down, and go right, out the door. This room has two Lubicants and a Stolas. Kill them all, and go out the right. This next room has an Erinys, a Red Minotaur, and two Succubuses. Kill them, and proceed out the right to find a room full of Lubicants. Drop down through the platforms until you reach a door on your right. Enter it -- it's a teleporter! Take care of whatever business you need to, and return here. Go up this room, and back left, to the inferno room. Jump up to the platform above you, and enter the room at the top. In this room, just go up to the top. To stop you, there are Baels, Succubi (?), and Gargoyles. At the top, go left. Kill the Basilisks, and drop through the hole in the floor when you see it. In this room, you meet the evil known as the Iron Golem. He is freakin' impossible to kill (not because he's tough, but because his defense is so high), unless you have the Killer Mantle soul. Use it, and kill him -- in one shot! Now break the wall behind him. Destroy the Abliity Pedestal to get the Hippogryph soul. Now leave this room. Kill the Iron Golem again. His soul is useful, so I recommend that you get it. Back up here, use the Hippogryph soul to jump up, and through the platform. Equip the Soul Eater Ring, and get the Red Minotaur soul if you haven't yet. It's very powerful. Go out the door on your right. Jump over the gap, and enter this room. Attack the iron ball in the same way you did in the Arena to destroy this wall. Now you can go back and forth to the Clock Tower when you want! Anyway, go back, and continue up the shaft. Go right again to save. This is the last save point. Leave the room, and go back out. Jump up through the hole in the ceiling, and go through the left door. Fly left, and up through a hole in the ceiling when you can. Go left to get a Mana Prism. That's all for up here, so back through the hole, and left. Grab the Kaladbolg from the ledge on the right, and go back to the shaft. Continue upward. Go right at the top for another Mana Prism. Now come back out. I recommend saving. Go left, and the armor will raise its sword. In the next room, simply go up the stairs. This room looks vaguely familiar, doesn't it? BEFORE YOU ENTER THE BOSS DOOR. Equip the Succubus, Giant Bat, and Flame Demon souls. None of them (except the Succubus) will come in real handy during the battle, but you'll see why I'm having you do this soon. Now enter the boss door for the final battle... <-----------------------------------------------------------------------------> FINAL BOSS: GRAHAM HP: 5000 You knew it! Graham has apparently inherited the powers of Dracula, and is now going to kill you. This is incredibly easy for the final battle. The Flame Demon soul is useless here, but it does look like Dracula's fire attack. Anyway, Graham will attack you Dracula style. He's teleport around the room, and when he appears, he'll do one of two things. Sometimes he will shoot three fireballs like this: ------------------------------------------------------------------------------- F S F G F ------------- S - Soma | F - Fireball | G - Graham | ------------------------------------------------------------------------------- At you. If he does this, you can hack right through them. His other attack involves sending two massive fireballs out. Duck under one, and jump over the other (or vice-versa). I've also found that sometimes he'll send a lot of these out, but they'll all be over you, in which case, duck until he's through. Really, you just want to slash at him when you see the red teleportation beam. Halfway through this phase, he'll teleport to the middle, and change his attack style. He'll send three large fireballs in a triangle-like direction. Really, you want to jump over one of them, and start slashing at him. Repeat until he stops. Now he'll talk to you for a second. He changes forms, and the battle resumes. He second form is very easy if you have the Succubus soul equipped. If, for whatever reason, you take a hit, you can hit his claws, and regain HP! Anyway, while he is transforming, run to the side of the room. Wait until the skull thing above you is about to shoot the laser, and then slide under the claws. Stand up, and attack the orb in the center. Slide under the claws again when they threaten you. After a few times, you'll be able to hit him without standing up, which makes the whole ordeal go a lot quicker. There's really no reason for you to even take a hit here. <-----------------------------------------------------------------------------> Now. If you didn't equip the Flame Demon, Giant Bat, and Succubus souls, the game ends. Good job on beating Aria of Sorrow! But for those of us who DID equip those souls... After he dies, the power that he absorbed comes in to you! Arikado explains things, and tells you to find the place that only you can go. Go in to the next room. Collect Dracula's Tunic and destroy the Ability Pedestal to get the Black Panther soul. Now you know what you have to do. Backtrack to the teleporter, and go to the Castle Corridor. From there, make your way to the Floating Gardens. Floating Gardens ---------------- This trip is going to be fairly painless. When you first come in, fly up through the ceiling (where the first platform leads). Do the same in the next room, and go up the stairs, to the left. Go left across this next room, and kill the Golem. Exit to the left. Now it gets weird. Go across this next room, kill the Disc Armor, and go out the door on the left. As soon as you do, turn around, and go right back through it. Kill the Altairs, and drop down, through the hole. Go left, and in to the save point. Come out of the save point, go right, kill the Kicker Skeleton, and drop down this hole. Remember that Dark Matter door from before? Yeah, well now you can enter. <-----------------------------------------------------------------------------> BOSS: JULIUS BELMONT HP: 6000 This boss is pretty hard, actually. You'll want the Lightning Doll, the Black Panther, and either the Succubus, or the Headhunter souls equipped. If you have ever wondered why Dracula feared these guys so much... Anyway, there's not much of a strategy to offer. He'll jump around, trying to whip you. During this, a remix of Vampire Killer will be playing. He can also jump kick and slide. When he backdashes, he's invincible, so don't even try. Jump over his whip, and attack him when you can. That's about all the advice that I can give you. Halfway through the battle, he'll suck you in, and a large, blue flame will appear behind him. Dodge this. Now you'll pick up where you left off, but now he is using the dagger, axe, holy water, and cross subweapons! This is another battle that, by all rights, should be easy. It's not. The Black Panther is good if you know how to use it properly. Just run through him. It'll take up some Mana Prisms, though. <-----------------------------------------------------------------------------> Afterward, you have a conversation with Julius. In the next room, you'll jump in to the moon. Chaotic Realm ------------- Here we go! From the start, go left to save. Come back out and fly upward. This place looks kinda like the Underground Reservoir. Go up. You'll meet a Lubicant and a Beam Skeleton. When you can, go left. Destroy the Iron Golem, grab the Mana Prism, and come back out. Continue upward. You'll also meet some Dead Crusaders in here. You don't have to go out anymore doors, although if you want a view of space, go ahead. At the top, head left. Now you are in the Castle Corridor part of the level. Kill the Gladiators and the Basilisks. Come out the top exit if you want to have another space view. Drop back down, and continue left. This room is the Headhunter's room in the Inner Quarters. It has a GIant Skeleton in it. Kill it, and move on. Now you seem to be outside Death's room in the Clock Tower. Jump across this gap, and enter Death's room. If you were good, and got all of the souls, the Chaos Ring will be here. This negates the MP cost on your souls! This comes in extreme handy. Come back out, and go down. You've got an Erinys and an Alastor in here. Kill them both (kill the Alastor as you would a Nemesis), and go out the left. Now you're outside the Dance Hall's warp room. Kill the Beam Skeletons and Slimes, drop down, and go right. This looks like the Castle Corridor. Destroy the statue on the far right if you want, and drop down. Now you're in the Chapel. As in the Chapel, the room on the left is a save point. Continue downward, and out the left. This area is the Forbidden Area. Drop down. Now for more Inner Quarters fun, go down the stairs. When you jump across to the platform, you fight the Demon Lord. Kill him, go up, and right. Now we're back to the Underground Reservoir. Use Skula, and drop down. Go right. You can ignore the Triton, but kill the Fish Heads to pass. Come up, and continue right. For the final passage, kill the enemies, and leave through the right. We're still in the Underground Reservoir, however, this room has no enemies. Destroy the candles, and climb up. Now you're in The Arena. Kill the Succubus on the elevator, and climb up. Jump to the door on your left. Now you are in the Inner Quarters. Kill the Final Guard and grab the Super Potion. Go back outside to The Arena. As you go up, kill the two Erinyses. Exit at the top-right. Now you find yourself in the Clock Tower. Jump straight up (using Hippogryph), and exit to the left. Back in the Reservoir, swim to the top. Wait for the Alabastor to come out of the water, and kill it. Now go to the right. Just jump over the Iron Golem. Grab the High Mind Up, and go back out of the Inner Quarters. Jump over the water, and go left. Now you're in the Dance Hall. Destroy the Shadow Knight (the second evolution of the Great Armor), and go out the door to the left. You're in The Arena. Kill the Stolas, and exit to the left. In the Clock Tower, jump to the right side of the room, and drop. Drop through the hole in the floor. Drop to the floor in The Arena. Kill the Alastor and Demon Lord. Continue downward to encounter three Succubi. Kill them all, and exit through the right. In the Top Floor, kill the Shadow Knight, and go out the right exit. Kill the Mimic, and leave. Now go out the top exit. From the Castle Corridor, head left. You are now in the Underground Reservoir. At the top [still in the Reservoir], go left. SAVE!! Now come out, and go to the green boss door. This is a very weird room. While Soma's talking to himself, Mina, Yoko, Arikado, Julius, and Hammer all talk to you. Step in to the Portal. <-----------------------------------------------------------------------------> TRUE FINAL BOSS: CHAOS HP: ????? That must be a lot of HP. Anyway, at the start, he takes your souls. Each soul does something to hurt you. The Red Soul shoots three crystals at you. Ironically, these crystals are yellow. The Yellow Soul sends a target out after you. The Blue Soul charges at that target, so don't be in the line of fire! They just rotate...doing this...constantly. Attack whichever soul is in your reach. Once you destroy one Soul, you get all souls of that color back. But it's not over yet. In order to pull this next one off, you have to multi-task. I recommend having the Lightning Doll and Succubus souls. First off, you want to attack the four eyes. Once they're all destroyed, you attack the black core. All the while, you're avoiding needle attacks from the core, and a large dragon. For those who have played Kirby 64, you avoid this needle attack in much the same way as you did Miracle Matter's: Slide toward where he already fired the needles. Duck under them if you have to. Also, there are green orbs flying around. Do not get hit by one. It hurts. Use a Super Potion if need be -- you won't be needing it anymore. <-----------------------------------------------------------------------------> Congratulations! You just beat the game! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. Appendices -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~0 | 4.01: Bosses | 0=~=~=~=~=~=~=~0 <-----------------------------------------------------------------------------> Name: Creaking Skull HP: 240 Tolerance: Darkness Weakness: Holy Drop: --- --- EXP: 110 Strategy: Here we go! Your first boss! Basically, you want to stand under him, and slash at him. When he raises the bone in his hand, backdash twice. Here, use the Tiny Demon or the Winged Skeleton soul. He has but one other attack. He will open his mouth, and a flame will begin to form. Duck, but continue slashing. When the fireball has been shot, you may come back up. Repeat this until he is destroyed. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Manticore HP: 440 Tolerance: --- Weakness: Sword, Dark, Stone Drop: --- Gladius EXP: 250 Strategy: The Manticore is an easy boss once you get the hang of things. If you have slow reflexes, he will be kinda hard. If you're this type, use the Winged Skeleton soul, and attack him from afar. If you want to try it a different way, stand near enough to him that you can use your sword. He'll be walking toward you. If he gets too close, jump up the platforms, and run for the other side. He has two attacks. If he stops, and his eyes and his mouth begin to flicker, get ready to jump. He's getting ready to fire a fireball at you. He can fire more than one, so when you land, be ready to jump again. If his tail quivers, back away, because he is going to attack with his tail. In accordance with mythology, if his tail hits you, you're poisoned. I just discovered a way that's a lot easier. Attack him until he's about to use a fireball. Then use the Giant Ghost soul, and let him hit you. Chances are, it'll be bounced back at him, not hurting you, but hurting him! This really sped up the battle for me. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Great Armor HP: 650 Tolerance: --- Weakness: Lightning Drop: Iron Plate Great Sword EXP: 300 Strategy: This boss is evil. This boss is very, VERY evil. He's got a shield. The only way you can hurt him is to duck down in front of him, and use the sword. Now, if he didn't move, I wouldn't complain. So run toward him, and duck down. You want to be close so that his sword doesn't hit you, but yours does. Back- dash if you need to. When he walks forward, get away! Don't be afraid to use a Potion. Also, it helps if you use the Whip Sword, so you don't have to get too close to him. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Big Golem HP: 1200 Tolerance: --- Weakness: --- Drop: --- Milican's Sword EXP: 1000 Strategy: HOLY SWEET JEBUS ON A POGO STICK, THIS THING IS BIG. It is a bit like the Giant Armor. You'll want to duck near it, and attack its leg. Keep an eye on its arm, though. If it gets too near you, backdash away. It has two attacks. It can swing at you with its arm. Also, it can spew rocks at you. To dodge the rocks, duck near him, or jump away from him. His arm is your main worry. Keep it up, and he'll fall down. You can only attack the leg that is closest. Meaning the leg that is brighter in tint. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Headhunter HP: 700 Tolerance: Darkness Weakness: Sword Drop: --- --- EXP: 3000 Strategy: She has three parts. At first, you come in, and see a headless woman on the couch. She stands up, and a head floats by. She puts this head on, and looks like a young woman. To beat her, duck near her (to avoid her knife), and attack, preferably with a long sword, such as the Lance. After some time, this head falls off. She adopts a new head. Now she looks like an old woman. She'll float around, so you'll want to be on the platforms. She has two main attacks. You know she's attack when a pentagram comes up behind her. If you see red fire on it, drop to the floor. Two dragonheads will come out. They'll swirl around, so you'll want to jump over them if they get too close. If the things around her look like lightning or ice, get on the platform, and double-jump. She'll cast a lightning spell, which is pretty low. Jumping will help you avoid it. Other than that, just constantly hit her, and watch out for her, in case she decides to run in to you. After a minute or so of attacks, this head will fall off. Her final head is that of a lizard. She'll bounce all around on the walls. If she's on the ground, make sure you duck while attacking. She has two attacks here as well. She'll stick her tongue out at you (distance yourself to avoid this), and shoot poison out. If she does the latter, duck. It may be just a coincidence, but I've found that using the Tiny Devil soul on her when she's on the ceiling knocks her down. Beat her until she dies. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Death HP: 4444 Tolerance: Dark Weakness: --- Drop: --- --- EXP: 4444 Strategy: Oh come on. Did you REALLY think you'd be able to play this without fighting Death? For this battle, I highly recommend having the Giant Ghost soul on, and if you have a lot of souls, the Headhunter Soul. Anyway, Death has two phases. For phase one, he's transparent. You cannot hurt him. His sickle is what you attack. While doing this, there are a lot of miniature sickles flying about. You'll want to activate/deactivate the Giant Ghost soul when the sickles get near you. If one of these bounces back in to him, it'll hurt worse than your sword will. The sickle really can't do too much to you. At best, it can get really close to you. HORROR OF HORRORS! Just attack, and back away if it gets too close. After he's about halfway throught his phase, he'll stop. He'll put his hands up, and blue beams will come up from the floors. What you want to do is run slowly in the direction that is farthest from the wall. In other words, in the direction that you'll have the most space to run. Make sure not to go too fast, otherwise the blue beams will go farther. But that's just a warmup. Old Deathy-boy has something else up his sleeves. As in every Castlevania game (or most), you fight death. As in most Castlevania games, Death has two forms. By all rights, this should be easy. I mean, it seems simple enough. Sadly, it's not. At this point, I recommend you have a strong Bullet Soul. I'm using Arachne, personally. Also, go back to the Flying Armor. Anyway, now he has a double-bladed scythe. He's got three attacks here. When he tosses his scythe (chances are he'll be fairly low to the ground when he does this), duck under it. When it passes you, come up, hit him once or twice, and duck back down. It comes back! Scytherang, ho! Betcha none of you remember THAT show. Anyway, for his second attack, the scythe will come up in to the air. Duck when he first releases it, and jump (the Flying Armor makes it easier) when it comes back. As the battle progresses, he'll throw it to the opposite side that you're on. Make sure that you make your move quickly, as it doesn't allow for much time. On this side, however, you may need to slide to avoid it. For his final attack, he'll be somewhere in the air or on the ground, and charge at you. When you see this coming, jump or duck, depending upon his elevation level. Soon he'll be dead. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Legion HP: 5000 Tolerance: Dark Weakness: Holy Drop: --- --- EXP: 12000 Strategy: And now you meet up with something very disgusting. The bodies hurt you now, by the way. For those who played Symphony of the Night, this is just like Granfaloon, and something like Legion from Harmony of Dissonance. The main thing that you want to be concerned with is the preservation of your HP. The Claimh Solais really helps here. It will circle the room following you. When you attack it, it will drop a reanimated body. These are just like the ones from before, except they're glowing red, and can hurt you. After you destroy one or two sections of him, these tentacles will come out, and shoot laser beams at you. MAKE SURE THAT YOU DESTROY ALL OF THE FOUR PARTS OF LEGION. IF YOU DON'T, YOU WON'T GET HIS SOUL. Chances are, by the time he's lost all four parts, the core will be very weak. True, it has three laser-shooting tentalces sticking out, but you can get really close to it, constantly swipe at it, and kill it. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Balore HP: 4000 Tolerance: --- Weakness: --- Drop: --- --- EXP: 16000 Strategy: When you enter the room, a lot of bats will form the giant bat, Balore. So as the battl- Suddenly, a hand squashes the bat. Another hand joins it, along with a hideous face in the background. THIS is Balore. You'll probably want the Headhunter soul, and Death. Start Death. Constantly slash at his one open eye, while avoiding his fists. Uhh...yeah. Not much else to say. Also, the Lightning Doll hurts a lot. Soon, his attack style will change. He'll shoot a beam out of one eye that goes all the way across the stadium. To avoid it, get on the side. Flames ensue now. So now we have a problem. We can't get across to hit him. What you want to do is to go out in the floor, and double-jump over the flames. Hit his open eye. The timing will be different, depending upon which way he does the laser. For such a large and seemingly hard guy, he goes down quickly. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Graham HP: 5000 Tolerance: Poison, Dark, Stone Weakness: --- Drop: --- --- EXP: 0 Strategy: You knew it! Graham has apparently inherited the powers of Dracula, and is now going to kill you. This is incredibly easy for the final battle. The Flame Demon soul is useless here, but it does look like Dracula's fire attack. Anyway, Graham will attack you Dracula style. He's teleport around the room, and when he appears, he'll do one of two things. Sometimes he will shoot three fireballs like this: ------------------------------------------------------------------------------- F S F G F ------------- S - Soma | F - Fireball | G - Graham | ------------------------------------------------------------------------------- At you. If he does this, you can hack right through them. His other attack involves sending two massive fireballs out. Duck under one, and jump over the other (or vice-versa). I've also found that sometimes he'll send a lot of these out, but they'll all be over you, in which case, duck until he's through. Really, you just want to slash at him when you see the red teleportation beam. Halfway through this phase, he'll teleport to the middle, and change his attack style. He'll send three large fireballs in a triangle-like direction. Really, you want to jump over one of them, and start slashing at him. Repeat until he stops. Now he'll talk to you for a second. He changes forms, and the battle resumes. He second form is very easy if you have the Succubus soul equipped. If, for whatever reason, you take a hit, you can hit his claws, and regain HP! Anyway, while he is transforming, run to the side of the room. Wait until the skull thing above you is about to shoot the laser, and then slide under the claws. Stand up, and attack the orb in the center. Slide under the claws again when they threaten you. After a few times, you'll be able to hit him without standing up, which makes the whole ordeal go a lot quicker. There's really no reason for you to even take a hit here. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Julius Belmont HP: 6000 Tolerance: Holy, Poison, Dark, Stone Weakness: --- Drop: --- --- EXP: 0 Strategy: This boss is pretty hard, actually. You'll want the Lightning Doll, the Black Panther, and either the Succubus, or the Headhunter souls equipped. If you have ever wondered why Dracula feared these guys so much... Anyway, there's not much of a strategy to offer. He'll jump around, trying to whip you. During this, a remix of Vampire Killer will be playing. He can also jump kick and slide. When he backdashes, he's invincible, so don't even try. Jump over his whip, and attack him when you can. That's about all the advice that I can give you. Halfway through the battle, he'll suck you in, and a large, blue flame will appear behind him. Dodge this. Now you'll pick up where you left off, but now he is using the dagger, axe, holy water, and cross subweapons! This is another battle that, by all rights, should be easy. It's not. The Black Panther is good if you know how to use it properly. Just run through him. It'll take up some Mana Prisms, though. <-----------------------------------------------------------------------------> <-----------------------------------------------------------------------------> Name: Chaos HP: ????? Tolerance: ??? Weakness: ??? Drop: --- --- EXP: 0 Strategy: That must be a lot of HP. Anyway, at the start, he takes your souls. Each soul does something to hurt you. The Red Soul shoots three crystals at you. Ironically, these crystals are yellow. The Yellow Soul sends a target out after you. The Blue Soul charges at that target, so don't be in the line of fire! They just rotate...doing this...constantly. Attack whichever soul is in your reach. Once you destroy one Soul, you get all souls of that color back. But it's not over yet. In order to pull this next one off, you have to multi-task. I recommend having the Lightning Doll and Succubus souls. First off, you want to attack the four eyes. Once they're all destroyed, you attack the black core. All the while, you're avoiding needle attacks from the core, and a large dragon. For those who have played Kirby 64, you avoid this needle attack in much the same way as you did Miracle Matter's: Slide toward where he already fired the needles. Duck under them if you have to. Also, there are green orbs flying around. Do not get hit by one. It hurts. Use a Super Potion if need be -- you won't be needing it anymore. <-----------------------------------------------------------------------------> 0=~=~=~=~=~=~=~=~0 | 4.02: Bestiary | 0=~=~=~=~=~=~=~=~0 Thanks to Grass Master for letting me use this. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Bat HP: 10 Tolerance: Weakness: Weapon Drop: --- --- Exp: 1 A bloodsucking bat that lurks in the castle. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. Zombie HP: 18 Tolerance: Dark Weakness: Weapon, Holy Drop: Cloth Tunic Baselard Exp: 1 A rotting corpse animated by magic. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. Skeleton HP: 20 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 3 A magically animated human skeleton. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. Merman HP: 20 Tolerance: Ice Weakness: Weapon, Fire, Creature Drop: --- --- Exp: 2 Lives close to the shore and attacks anything that comes near it. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. Axe Armor HP: 60 Tolerance: Weakness: Electric, Rock Drop: Leather Plate --- Exp: 10 An armored soldier that wields an axe. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. Skull Archer HP: 42 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 5 A skeleton archer. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 7. Peeping Eye HP: 38 Tolerance: Weakness: Drop: --- --- Exp: 8 The castle's designated "watch dog" Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 8. Killer Fish HP: 25 Tolerance: Ice Weakness: Fire Drop: --- Tasty Meat Exp: 10 A large, man-eating fish. Rumored to be quite tasty. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 9. Bone Pillar HP: 75 Tolerance: Dark Weakness: Holy Drop: --- Mind Up Exp: 9 The skeletal remains of a dinosaur neck animated by magic. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 10. Blue Crow HP: 25 Tolerance: Weakness: Weapon, Rock Drop: --- --- Exp: 2 A blue crow that nibbles upon rotting corpses. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 11. Buer HP: 20 Tolerance: Weakness: Poison Drop: --- --- Exp: 6 A lion with five legs. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 12. White Dragon HP: 95 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 20 The magically animated remains of a dinosaur. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 13. Zombie Soldier HP: 46 Tolerance: Dark Weakness: Weapon, Holy, Rock Drop: Rotten Meat Combat Knife Exp: 9 Animated corpse of a soldier who marched to his death 36 years ago. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 14. Skeleton Knight HP: 48 Tolerance: Drak Weakness: Holy Drop: Rapier --- Exp: 12 The magically animated skeleton of a dead swordsman. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 15. Ghost HP: 10 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 1 A small spirit doomed to wander the castle grounds for all eternity. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 16. Siren HP: 50 Tolerance: Weakness: Weapon, Poison, Dark Drop: --- --- Exp: 20 A beast whose beautiful singing voice has the power to mesmerize. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 17. Tiny Devil HP: 20 Tolerance: Dark Weakness: Holy Drop: --- Mind Up Exp: 8 This demon is quite terrifying, despite his small size. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 18. Durga HP: 34 Tolerance: Dark Weakness: Weapon, Poison, Rock Drop: Gym Clothes Coffee Exp: 15 A monster that feasts on the flesh of its victims. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 19. Rock Armor HP: 72 Tolerance: Weakness: Electric, Rock Drop: Hammer Copper Plate Exp: 24 An armored soldier that throws boulders. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 20. Giant Ghost HP:75 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 22 Transformed into a giant ghost by exposure to the castle's magic. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 21. Winged Skeleton HP: 20 Tolerance: Weakness: Holy Drop: Spear --- Exp: 3 A skeleton that has been given wings of bone. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 22. Minotaur HP: 200 Tolerance: Weakness: Weapon, Poison, Creature Drop: Battle Axe Meat Strip Exp: 60 This mixture of man and bull possesses superhuman powers. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 23. Student Witch HP: 80 Tolerance: Weakness: Weapon, Poison, Rock Drop: Mind Up Cream Soda Exp: 28 A witch-in-training. Can sometimes land her broomstick without crashing. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 24. Arachne HP: 100 Tolerance: Weakness: Weapon Drop: Potion --- Exp: 32 This beast appears to be part woman, part spider. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 25. Fleaman HP: 10 Tolerance: Weakness: Weapon, Poison, Creature Drop: --- Cloth Tunic Exp: 15 Creature that hops around like a flea. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 26. Evil Butcher HP: 112 Tolerance: Weakness: Weapon, Poison, Creature Drop: Baselard Spoiled Milk Exp: 30 Loves to slice things with his well-used butcher knives. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 27. Quezlcoatl HP: 60 Tolerance: Dark Weakness: Holy Drop: --- Ancient Belt Exp: 42 A reincarnation of the ancient snake god. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 28. Ectoplasm HP: 30 Tolerance: Dark Weakness: Holy Drop: Uncurse Potion --- Exp: 15 Cotton-like substance that oozes from the corpses of men w/regrets. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 29. Catoblepas HP: 200 Tolerance: Weakness: Weapon, Poison, Creature Drop: --- Milk Exp: 40 This ox-like beast's breath turns living things to stone. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 30. Ghost Dancer HP: 25 Tolerance: Weakness: Drop: --- Tea Exp: 22 The elegantly dancing ghost of an aristocrat. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 31. Waiter Skeleton HP: 120 Tolerance: Dark Weakness: Holy Drop: --- Beef Curry Exp: 38 A skeletal waiter that carries a bowl of delicious curry. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 32. Killer Doll HP: 110 Tolerance: Weakness: Fire, Rock Drop: --- --- Exp: 40 A figure possessed by the spirit of a mass murderer. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 33. Zombie Officer HP: 150 Tolerance: Dark Weakness: Weapon, Holy, Rock Drop: Combat Knife Army Jacket Exp: 40 Animated corpse of a lieutenant who marched to his death 36 years ago. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 34. Creaking Skull HP: 240 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 110 A giant corpse whose body has collapsed under its own weight. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 35. Wooden Golem HP: 250 Tolerance: Weakness: Fire Drop: --- Grapes Exp: 200 A man-life figure built of wood and animated by magic. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 36. Tsuchinoko HP: 300 Tolerance: Weakness: Creature Drop: --- --- Exp: 80 A mythical snake proven to exist by Soma Cruz in 2035. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 37. Persephone HP: 150 Tolerance: Weakness: Weapon, Poison Drop: Scarf Strawberry Exp: 55 A demon maid that served a noble master. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 38. Lilith HP: 220 Tolerance: Dark Weakness: Weapon Drop: Pendant --- Exp: 60 Sucks away your soul as you dream. Appears as a beautiful woman. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 39. Nemesis HP: 170 Tolerance: Weakness: Drop: --- --- Exp: 75 An angel who hunts and slaughters man-beasts. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 40. Kyoma Demon HP: 220 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 60 This demon leaps out from mirrors and attacks his prey. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 41. Chronomage HP: 80 Tolerance: Weakness: Drop: Pudding --- Exp: 30 Rabbit that uses a clock to stop time. Strict in regards to tardiness. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 42. Valkyrie HP: 55 Tolerance: Holy Weakness: Weapon, Dark, Poison, Creature Drop: Partizan Iron Plate Exp: 80 A female warrior with a pretty face and a wicked heart. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 43. Witch HP: 180 Tolerance: Fire Weakness: Weapon, Poison, Rock Drop: Melon Gabolg Exp: 75 She is so thrilled to have become a witch. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 44. Curly HP: 90 Tolerance: Dark Weakness: Weapon, Poison, Rock Drop: Skull Necklace Flame Necklace Exp: 67 A demon that uses all four of its arms to smash things. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 45. Altair HP: 30 Tolerance: Weakness: Weapon Drop: --- --- Exp: 10 A atrocious eagle that carries Ripper with it. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 46. Red Crow HP: 70 Tolerance: Weakness: Weapon, Rock Drop: --- --- Exp: 44 A vicious crow dyed red by the splattered blood of wounded men. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 47. Cockatrice HP: 380 Tolerance: Weakness: Weapon, Creature Drop: --- Potion Exp: 120 One glare from this bird-like beast will turn you to stone. Soul: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 48. Dead Warrior HP: 110 Tolerance: Dark Weakness: Holy Drop: --- Samurai Armor Exp: 100 The horse-riding ghost of a dead samurai warrior. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 49. Devil HP: 300 Tolerance: Dark Weakness: Holy Drop: Skull Necklace High Mind Up Exp: 200 A creature spawned from the deepest abyss of hell. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 50. Imp HP: 52 Tolerance: Dark Weakness: Holy, Rock Drop: Mind Up --- Exp: 60 A tiny demon who loves mischief. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 51. Werewolf HP: 290 Tolerance: Weakness: Weapon, Creature Drop: Black Belt Milk Exp: 100 A wild man that transforms into a wolf. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 52. Gorgon HP: 320 Tolerance: Weakness: Weapon, Poison, Creature Drop: Meat Strip Milk Exp: 95 An ox-like creature with hardened skin of iron. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 53. Disc Armor HP: 240 Tolerance: Weakness: Electric, Rock Drop: Iron Plate --- Exp: 150 An armored soldier possessing spinning razor-sharp discs. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 54. Golem HP: 200 Tolerance: Weapon, Fire, Ice, Electric, Dark, Holy, Poison, Creature, Rock Weakness: Drop: --- High Potion Exp: 180 A man-like figure molded out of soil and animated by magic. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 55. Manticore HP: 440 Tolerance: Weakness: Weapon, Creature, Rock Drop: --- Gladius Exp: 250 A monster with the body of a lion, the wings of a bat and a scorpion's tail. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 56. Gremlin HP: 70 Tolerance: Weakness: Weapon Drop: --- --- Exp: 90 A creature who loves to fiddle with machinery. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 57. Harpy HP: 150 Tolerance: Weakness: Weapon, Creature Drop: --- --- Exp: 100 A bird monster with the upper body of a woman. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 58. Medusa Head HP: 30 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 10 A creature mass-produced from the head of Medusa. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 59. Bomber Armor HP: 200 Tolerance: Weapon Weakness: Electric, Rock Drop: Steel Plate --- Exp: 200 An armored soldier that throws bombs. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 60. Lightning Doll HP: 170 Tolerance: Electric Weakness: Fire, Rock Drop: --- --- Exp: 130 A doll possessed by the spirit of an electrocuted prisoner. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 61. Great Armor HP: 650 Tolerance: Weakness: Electric Drop: Iron Plate Great Sword Exp: 300 A heavily-armed soldier built out of the corpses of great warriors. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 62. Une HP: 10 Tolerance: Weakness: Fire Drop: --- --- Exp: 10 Plant-like monster that assaults its prey with thorn-covered leaves. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 63. Giant Worm HP: 100 Tolerance: Weakness: Fire Drop: --- Cream Puff Exp: 80 Transformed into a giant insect by exposure to the castle's magic. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 64. Needles HP: 1 Tolerance: Weakness: Drop: --- Tasty Meat Exp: 10 A giant, mutant sea urchin. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 65. Man-Eater HP: 666 Tolerance: Weakness: Weapon Drop: --- Rahab's Sword Exp: 444 A worm that subsists on skulls. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 66. Fish Head HP: 280 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 100 Dead fish reanimated to protect the sea. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 67. Nightmare HP: 260 Tolerance: Dark Weakness: Holy Drop: Lance --- Exp: 280 A demon that takes up residence in one's dreams. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 68. Triton HP: 400 Tolerance: Weakness: Fire, Creature Drop: Trident Potato Pancake Exp: 300 Ruler of the water kingdom Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 69. Slime HP: 200 Tolerance: Weapon, Ice Weakness: Fire Drop: --- --- Exp: 200 A creature whose body is made up of a gelatinous substance. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 70. Big Golem HP: 1200 Tolerance: Weakness: Drop: --- Milican's Sword Exp: 1000 A man-like figure molded out of soil and animated by magic. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 71. Dryad HP: 350 Tolerance: Weakness: Fire Drop: Mystletain Persimmon Exp: 200 An evil tree spirit. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 72. Poison Worm HP: 100 Tolerance: Weakness: Fire Drop: Anti-Venom --- Exp: 120 A large insect that spits venom. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 73. Arc Demon HP: 500 Tolerance: Dark Weakness: Holy Drop: --- High Mind Up Exp: 400 Uses the powers of darkness to wreak havoc upon the world. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 74. Cagnazzo HP: 180 Tolerance: Weakness: Weapon Drop: Uncurse Potion Onikiri Exp: 220 Picky, underworld fiend. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 75. Ripper HP: 80 Tolerance: Weakness: Weapon, Poison Drop: Crimson Cloak --- Exp: 80 This fiend enjoys slaughtering people with a knife. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 76. Werejaguar HP: 380 Tolerance: Weakness: Weapon, Poison, Creature Drop: Mach Punch --- Exp: 260 Works on his straight punch so he can defeat Weretiger. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 77. Ukoback HP: 80 Tolerance: Fire, Dark Weakness: Ice, Holy, Rock Drop: --- --- Exp: 180 One of hell's cauldron demons with a blazing red hot body. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 78. Alura Une HP: 800 Tolerance: Weakness: Fire Drop: --- Melon Exp: 400 An Une raised on warm blood. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 79. Biphron HP: 380 Tolerance: Fire Weakness: Weapon, Poison, Creature Drop: --- --- Exp: 280 Spirit creature whose glow illuminates dark graveyards. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 80. Mandragora HP: 200 Tolerance: Weakness: Drop: --- --- Exp: 100 Insanity overcomes all who hear his cry. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 81. Flesh Golem HP: 2000 Tolerance: Weakness: Weapon Drop: Rotten Meat Spoiled Milk Exp: 400 A man-like figure built from the body parts of corpses. Animated by magic. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 82. Sky Fish HP: 100 Tolerance: Weakness: Drop: --- --- Exp: 3000 A creature that moves at high speed. Invisible to catch with the naked eye. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 83. Dead Crusader HP: 180 Tolerance: Dark Weakness: Holy Drop: Estoc Blocking Mail Exp: 380 Skeleton swordsman with strong defense. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 84. Kicker Skeleton HP: 200 Tolerance: Dark Weakness: Holy Drop: Red Scarf Ancient Belt Exp: 80 Flying kicks are this skeleton's specialty. Soul: Grey -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 85. Weretiger HP: 400 Tolerance: Weakness: Weapon, Poison, Creature Drop: Whip Knuckle --- Exp: 320 Works on his uppercut so that he can defeat Werejaguar. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 86. Killer Mantle HP: 200 Tolerance: Weakness: Fire Drop: --- Ramen Exp: 345 An evil cloak that assaults humans. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 87. Mudman HP: 200 Tolerance: Weakness: Drop: --- --- Exp: 400 The evil spirit of a man who drowned in a marsh. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 88. Gargoyle HP: 70 Tolerance: Weakness: Holy Drop: --- --- Exp: 240 A grotesque monster with the wings of a bat Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 89. Red Minotaur HP: 929 Tolerance: Weakness: Weapon, Poison, Creature Drop: Battle Axe Tasty Meat Exp: 1000 A red Minotaur that grew stronger during the recent trip to hell. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 90. Beam Skeleton HP: 400 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 320 Skeleton wizard whose powers come from the hole drilled into his head. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 91. Alastor HP: 1200 Tolerance: Weakness: Drop: --- --- Exp: 1500 His vengeful spirit possesses a floating sword. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 92. Skull Millione HP: 250 Tolerance: Weakness: Weapon, Creature Drop: Kunitsuna Poison Fist Exp: 300 Hell spawn with poisoned claws. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 93. Giant Skeleton HP: 2000 Tolerance: Dark Weakness: Holy Drop: --- Durandal Exp: 1200 A huge skeleton with no lower body that crawls along the ground. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 94. Gladiator HP: 600 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 1000 Though he's dead, this hoseback warrior still seeks out battles. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 95. Bael HP: 300 Tolerance: Weakness: Poison Drop: --- --- Exp: 380 A demon that grants cunningness. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 96. Succubus HP: 550 Tolerance: Dark Weakness: Weapon Drop: Heart Pendant Pudding Exp: 360 This enticing beauty is really a nightmare in disguise. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 97. Mimic HP: 100 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 200 Assumes the form of a treasure and quietly awaits his prey. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 98. Stolas HP: 1500 Tolerance: Dark Weakness: Holy Drop: --- High Potion Exp: 1500 An aged, wise owl. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 99. Erinys HP: 200 Tolerance: Holy Weakness: Weapon, Dark, Poison, Creature Drop: --- Ronginus' Spear Exp: 500 The goddess of revenge. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 100. Lubicant HP: 500 Tolerance: Weakness: Weapon, Creature Drop: --- Muramasa Exp: 550 An always angry minion of hell. Not enough calcium in his diet. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 101. Basilisk HP: 700 Tolerance: Weakness: Weapon, Creature Drop: --- Milican's Sword Exp: 600 The offspring of a lizard and a bird. Its gaze can turn you to stone. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 102. Iron Golem HP: 9999 Tolerance: Weapon, Fire, Ice, Electric, Dark, Holy, Poison, Creature, Rock Weakness: Drop: --- --- Exp: 500 A man-like figure made of iron and animated by magic. Extremely tough. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 103. Demon Lord HP: 1800 Tolerance: Dark Weakness: Holy Drop: Mana Prism Demon's Mail Exp: 3000 This dark king rules over most of the demon population. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 104. Final Guard HP: 1200 Tolerance: Weapon, Fire, Ice, Electric, Dark, Holy, Poison, Creature, Rock Weakness: Drop: Gold Plate Final Sword Exp: 2000 Specially chosen to defend important areas of the castle. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 105. Flame Demon HP: 500 Tolerance: Fire, Dark Weakness: Ice Drop: --- Laevatain Exp: 400 A fiend born from the hell fires. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 106. Shadow Knight HP: 3000 Tolerance: Weapon Weakness: Dark Drop: --- Super Potion Exp: 3000 This strong knight sold his soul to the Devil. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 107. Headhunter HP: 700 Tolerance: Dark Weakness: Weapon Drop: --- --- Exp: 3000 This demon collects the severed heads of his victims. Soul: Yellow -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 108. Death HP: 4444 Tolerance: Dark Weakness: Drop: --- --- Exp: 4444 Dracula's confidant. Soul: Blue -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 109. Legion HP: 5000 Tolerance: Dark Weakness: Holy Drop: --- --- Exp: 12000 He is many, he is one. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 110. Balore HP: 4000 Tolerance: Weakness: Drop: --- --- Exp: 16000 Demon with a fear inducing gaze. Soul: Red -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 111. Belmont HP: 6000 Tolerance: Holy, Poison, Creature, Rock Weakness: Drop: --- --- Exp: 0 The most powerful Vampire Hunter. Recently regained his memory. Soul: None -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 112. Graham HP: 5000 Tolerance: Poison, Creature, Rock Weakness: Drop: --- --- Exp: 0 A missionary gone amiss. Believes himself to be Dracula. Soul: None -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 113. Chaos HP: 9999 Tolerance: Dark Weakness: Drop: --- --- Exp: 0 The root of all chaotic things. Soul: None -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~0 | 4.03: Souls - Bullet | 0=~=~=~=~=~=~=~=~=~=~=~0 Monster Description MP Used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Altair Summons and hurls eagles. 22 Arachne Esnares enemy using a sticky web. 15 Axe Armor Throws axes at enemies. 22 Bat Attacks using supersonic waves. 5 Beam Skeleton Fires a deadly beam. 28 Biphron Shoots put a series of exploding fireballs. 35 Blue Crow Attacks by flying crows at enemies. 10 Bomber Armor Astounding amount of destructive power. 80 Chronomage Ability to stop time. 96 Cockatrice Fires a beam of petrification. 24 Demon Lord Unleashes a furios barrage of magic upon enemies. 38 Disc Armor Shreds enemies to bits with a spinning disc. 34 Dryad Grows stronger by stealing HP from its 33 enemies. Durga Throws katanas. 20 Evil Butcher Throws sharpened butcher knives. 5 Fish Head Shoots fireballs. 18 Flame Demon Burns enemies to a crisp with its ultra-hot 44 flames. Fleaman Hops around madly. 15 Ghost Summons spirit that will fight evil. 16 Giant Skull Throws giant skulls. 19 Gladiator Throws wheels at enemies. 30 Harpy Shoots out razor-like feathers. 25 Killer Doll Mesmerizes the enemy. 20 Killer Fish Attacks enemies underwater. Perishes when out 16 out of the water. Killer Mantle Ability to swap HP and MP of enemies. 19 Kyoma Demon Temporary invincibility. 80 Legion Fires an array of lasers. 66 Lightning Doll Discharges lighting from its fingertips. 46 Man-Eater Shoots a Ripple Laser. 22 Mandragora Kills enemies with scream. 110 Merman Fires a water pistol. 14 Mudman Slings mud at enemies. 20 Needles Tosses mines into the air that explode at 15 fixed intervals. Nemesis Cloaking shield makes you invisible before 65 enemies' eyes. Nightmare Summons nightmares to use as weapons. 30 Red Minotaur Swings an oversized axe. 150 Ripper Stabs enemies with a blood-soaked knife. 35 Rock Armor Tosses boulders at enemies. 22 Siren Song casts a spell upon enemies. 10 Skeleton Throws Bones. 8 Skull Archer Fires enchanted arrows. 8 Skull Millione Weakens its enemies with its poisoned claws. 25 Slime Hurls slimeballs at enemies. 20 Student Witch Releases a lethal cat that runs full-speed 20 at enemies Tiny Devil Creates a blade vortex around its foes. 18 Ukoback Sets fires in mid-air. 12 Une Buries land mines throughout its turf. 20 Valkyrie Slashes enemies with its sword. 50 Waiter Skeleton Slings hot curry at its foes. 30 Werejaguar Packs an extremely powerful straight punch. 40 Weretiger Packs an extremely powerful uppercut. 40 Werewolf Creates a fountain of magical fire. 28 Winged Skeleton Throws Spears. 12 Zombie Soldier Throws hand grenades. 14 0=~=~=~=~=~=~=~=~=~=~=~=~0 | 4.04: Souls - Guardian | 0=~=~=~=~=~=~=~=~=~=~=~=~0 Monster Description MP Used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alastor Summons "ALASTOR" the familiar. 3 Alura Une Restores health. 60 Big Golem Punches enemies. 5 Black Panther Generates shock waves while you dash. 2 Bone Pillar Radiates flame. 30 Buer Creates a revolving wall of flame. 5 Cagnazzo Punches enemies. 5 Catoblepas Breathes a petrifying cloud into the air. 15 Creaking Skull Supports a battle from behind. 5 Curly Transforms into a demon that rushes at enemies. 30 Death Attacks enemies using sickles. 10 Devil Transforms into a demon that rushes at enemies. 30 Final Guard Guards against enemy attacks. 60 Flying Armor Falling speed slows down and jump distance 5 increase. Giant Bat Transforming into a bat gives you the ability 30 to fly. Giant Ghost Provides a protective barrier. 5 Great Armor STR is increased 120%. 60 Imp Summons "Imp" the familiar. 3 Manticore Transforms into a magical beast that rushes 30 at enemies. Medusa Head Ability to stop in mid-air. 10 Persephone Absorb enemies' HP with a magical item. 15 Shadow Knight His shadow fights beside him. 5 Sky Fish While praying, both LCK and STR increase for a 60 moment. Witch Repels bullets with a shield. 3 0=~=~=~=~=~=~=~=~=~=~=~=~=0 | 4.05: Souls - Enchanted | 0=~=~=~=~=~=~=~=~=~=~=~=~=0 Monster Description MP Used -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Arc Demon Restores MP as damage is inflicted upon him. --- Bael INT is increased by 12. --- Basilisk Defensive strength increases and offensive --- strength decreses. Dead Crussader CON is increased by 16. --- Dead Warrior Deflect normal attacks by pressing Up + B. --- Ectoplasm Immunity to curses. --- Erinys Increases experience Points by 120%. --- Flesh Golem Enjoys eating the oddest things. --- Gargoyle Immunity to petrification. --- Ghost Dancer LCK is increased by 4. --- Giant Worm When motionless, HP are gradually restored --- Golem STR is increased by 12. --- Gorgon CON is increased by 12. --- Gremlin LCK is increased by 8. --- Headhunter Collects souls to increase strenght. --- Iron Golem Withstand a lot of damage without flinching. --- Lilith INT is increased by 8. --- Lubicant Gains strenght as it loses HP. --- Mimic Increases money as damage is incurred. --- Minotaur STR is increased by 8. --- Peeping Eye Identifies breakable walls. --- Poison Worm Immunity to poison. --- Quezlcoatl CON is increased by 8. --- Red Crow INT is increased by 4. --- Skeleton Knight STR is increaded by 4. --- Skula Allows you to walk while underwater. --- Stolas INT is increased by 16. --- Succubus Abosobs enemy's HP when an ordinary attack is --- delivered Triton STR is increased by 16. --- Tsuchinoko Allows you to buy goods at cheaper prices. --- Undine Walk on water surfaces. --- White Dragon CON is increased by 4. --- Wooden Golem MP recovery rate is increased. --- Zombie Becomes stronger when poisoned. --- Zombie Officer Jumping while taking damage restores health. --- 0=~=~=~=~=~=~=~=~=~=~=~=0 | 4.06: Souls - Ability | 0=~=~=~=~=~=~=~=~=~=~=~=0 Monster Description -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grave Keeper Backdash by pressing L. Skeleton Blaze Slide by pressing Down + A. Malphas Jump again in mid-jump. Kicker Skeleton Kick during a double jump by pressing Down + A. Hippogryph Perform a high jump by pressing L in mid-jump. Galamoth Recognize places in which time has been stopped. 0=~=~=~=~=~=~=~0 | 4.07: Swords | 0=~=~=~=~=~=~=~0 Name Description Bonus -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bamboo Sword Sword fashioned from bamboo +1 ATT Handgun Uses 9mm Parabellum rounds. +1 ATT Valmanway Creates a bladed vortex that slices +2 ATT enemies to pieces. Knife Cheap pocketknife. +5 ATT Mach Punch Throws punches faster than the eye can +5 ATT see. Short Sword Short sword. +8 ATT Kaiser Knuckle Your fist becomes as strong as an angry +10 ATT god's. Rapier Sword made for stabbing. +14 ATT Bastard Sword Long sword with a broad blade and hilt. +16 ATT Whip Sword Extendable sword. +16 ATT Spear Standart spear. +17 ATT Baselard Your standart knife. +19 ATT Broadsword Wide-bladed sword. +20 ATT Cutall Short sword for stabbing. +20 ATT Cestus Fist attachment used for punching. +20 ATT Gladius Ancient Roman sword. +22 ATT Combat Knife Knife designed for hand-to-hand combat. +24 ATT Scimitar Curved blade with a sharp edge. +25 ATT Onikiri Said to have killed a demon. +25 ATT Trident Spear with a three-pronged tip. +28 ATT Gungner Lightning-infused spear. +29 ATT Kunitsuna Said to have killed a demon. +30 ATT Vjaya Wrought by the lightning of Indra. +30 ATT Hrunting Posion-secreting sword. +30 ATT Katana No-descript sword. +31 ATT Estoc Sword with a thin, needle-like blade. +31 ATT Lance Long spear used by cavalry soldiers. +32 ATT Claymore Well-balanced longsword. +32 ATT Hammer Your standart hammer. +34 ATT Milican's Sword Can turn enemies to stone. +34 ATT Mystletain Sword carved from a sacred tree. +36 ATT Gram Famous blade known as "Gram." +38 ATT Osafune Sword with a very long blade. +38 ATT Partizan Spear with an extra-wide tip. +39 ATT Great Sword Heavy longsword. +40 ATT Yasutsuna Said to have killed a demon. +40 ATT Silver Gun Fires sterling silver bullets. +42 ATT Muramasa Its blade is hungry for blood +44 ATT Whip Knuckle Allows you to throw whip-like punches. +49 ATT Positron Riffle Fires positive electrons. +50 ATT Battle Axe Axe designed for hand-to-hand combat. +50 ATT Warhammer Hammer designed for hand-to-hand combat. +50 ATT Burtgang Mystical sword of protection. +50 ATT +2 DEF +2 CON Rahab's Sword Enchanted sword of ice. +52 ATT Tallhammer Lighning-summoning hammer. +56 ATT Durandal Sword forget by the hands of giants. +58 ATT Gabolg Spear forged by witches. +58 ATT Poison Fist Adds poison to your punches. +60 ATT Jayeuse Beautiful sword made out of gold. +64 ATT Laevatain Enchanted sword of fire. +65 ATT Kaladbolg Sword of darkness. +84 ATT Dainslef Ultimate magical sword. +96 ATT -2 CON -2 INT Balmung Legendary sword of the dragon slayers. +100 ATT Ronginus' Spear Holy spear. +102 ATT Final Sword Sword carried by the Final Guard. +108 ATT Ascalon Famous sword of the dragon slayers. +102 ATT +10 STR Claimh Solais Sword with a sparking blade. +103 ATT +4 DEF +7 ATT +7 CON +7 INT Excalibur Legendary sword in the stone. +120 ATT Death's Sickle Soul-hunting scythe of Death. +130 ATT +13 LCK 0=~=~=~=~=~=~=~=~=~0 | 4.08: Body Armor | 0=~=~=~=~=~=~=~=~=~0 Casual Clothes Normal, casual clothing. +5 DEF Cloth Tunic Tunic sewn from cloth. +7 DEF Leather Plate Breastplate made of leather. +10 DEF Silk Robe Tunic sewn from silk. +9 DEF +5 INT Gym Clothes Clothing worn when practicing a sport or +12 DEF martial arts. +2 CON Copper Plate Breatplate of hammered copper. +18 DEF Ninja Suit Loose-fitting garb of ninjas. +2 ATT +13 ATT +2 STR +2 CON War Fatigues Sturdy clothing made specially for the +3 ATT battlefield. +15 DEF +3 STR Army Jacket Jacket woven from a special fiber that +23 DEF is difficult to cut. Samurai Armor Red body armor used by samurai warriors. +3 STR +20 DEF Iron Plate Breastplate of iron. +25 DEF Soldier Uniform Uniform worn by a soldier who fought in +2 ATT the Demon Castle War. +23 DEF +2 STR Steel Plate Breastplate forged from steel. +31 DEF Armor of Water Stronger against water-attributed +33 DEF attacks. Armor of Fire Strongest against fire-attributed +34 DEF attacks. Silver Plate Breastplate of pure silver. +35 DEF Pitch Black Suit Black suit as black as the night sky. +32 DEF +3 INT Blocking Mail Parries attacks on occasion. +35 DEF Elfin Robe Clothing wooven by an elf. +26 DEF +10 INT Gold Plate Breastplate of pure gold. +38 DEF Olrox's Suit Armored suit once worn by Olrox. +2 ATT +37 DEF +2 STR +2 CON +2 INT Eversing Fine suit of armor guaranteed to last +45 DEF forever. Demon's Mail Stronger against darkness-attributed +9 ATT attacks. +49 DEF +9 STR Dracula's Tunic Tunic possessing the powers of Dracula. +6 ATT +41 DEF +6 STR +6 CON +6 INT +6 LCK Death's Robe Robe once worn by Death himself. +3 ATT +44 DEF +4 STR +4 CON +13 INT +13 LCK 0=~=~=~=~=~=~=~=~=~=0 | 4.09: Accessories | 0=~=~=~=~=~=~=~=~=~=0 Name Description Bonus -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pendant Ordinary pendant. +1 LCK Sherman Ring Increases experience points when you walk +1 DEF wearing this ring. Gold Ring Makes enemies leave behind more money +1 DEF when you wear this ring. Cape Unexceptional cloth cloak. +1 DEF Rune Ring Increases the rate at which MP is +2 DEF restored. Heart Pendant Heart-shaped pendant. +1 DEF +1 LCK Skull Necklace Eerie-looking necklace. +3 DEF -1 LCK Scarf Warm and cozy. +2 DEF Flame Necklace Necklace adorned with a fire symbol. +2 DEF +1 INT Lucky Charm Lucky charm sold in Hakuba Shrine. +3 LCK Crimson Cloak Blood-red cloak. +3 DEF +1 INT Soul Eater Ring Increases the appearance rate of spirits. +5 LCK Rare Ring Increases the appearance rate or rare +5 LCK items. Red Scarf A bright red scarf. +1 ATT +2 DEF +1 STR +1 CON Black Cloak Pitch black cloak reminiscent of the +5 DEF night sky. +2 INT Chaos Ring Contais the powers of chaos. +1 ATT +2 DEF +1 STR +1 CON +1 INT +1 LCK Tear of Blood Precious strone as red as blood. +1 ATT +9 DEF +1 STR +1 CON +1 INT Satan's Ring Satan himself once wore this ring. +2 ATT +7 DEF +2 STR +2 CON +2 INT Black Belt Proof of excellence in martial arts. +5 ATT +3 DEF +5 STR +2 CON Ancient Belt A belt that lends its wearer a +1 ATT positive attitude. +7 DEF +1 STR +5 CON 0=~=~=~=~=~=~=0 | 4.11: Shops | 0=~=~=~=~=~=~=0 Hammer's shop in the Castle Corridor ------------------------------------ Name Price ==== ===== CASTLE MAP 1 100 CASTLE MAP 2 100 Potion 200 Mind Up 150 Anti-Venom 100 Uncurse Potion 100 High Potion 1000 High Mind Up 800 Baselard 600 Combat Knife 1000 Rapier 1000 Hammer 1200 Broadsword 1400 Spear 1500 Gladius 1800 Scimitar 1900 Katana 2200 Cutall 1700 Warhammer 2000 Estoc 2000 Trident 2100 Lance 3000 Claymore 3500 Partizan 3800 Gram 4000 Ascalon 12000 Leather Plate 800 War Fatigues 1600 Copper Plate 1880 Soldier Uniform 2800 Iron Plate 2800 Army Jacket 2800 Steel Plate 4200 Armor of Water 5200 Silver Plate 8000 Gold Plate 14000 Crimson Cloak 600 Soul Eater Ring 300000 That's it. 0=~=~=~=~=~=~=~=~=~=~=~0 | 4.12: Julius Belmont | 0=~=~=~=~=~=~=~=~=~=~=~0 Upon beating the game, you are able to play as Juilus Belmont. To play, start a new game, and enter your name as "Julius" (no quotes). For the time being, I'm not going to write a full walkthrough for him, but here are some things you should know: You can use any subweapon. Use them in the same way as you would use a bullet soul. To rotate, use R. You start out with all of the ability souls. You cannot get items. You cannot pause. The only healing is after a boss. L, on the ground, make you dash forward, and become transparent. It's awesome. Now I have to make a correction. In my vast stupidity, I said that the only way to heal was after a boss. This is, of course, wrong. You can heal at save points too, just like you can with Soma. Thanks to CorJ89@aol.com for pointing this out. 0=~=~=~=~=~=~=~=~=0 | 4.13: Hard Mode | 0=~=~=~=~=~=~=~=~=0 This is unlocked after you beat the game. The differences here are minor. The enemies can give and take a bit more damage than usual. I guess the main difference is that you can pick up a few new items: -Kaiser Knuckle (In the secret room in the top-left corner above the room with the Chapel save point) -Silver Gun (It's at the end of the second Arena challenge) -Death's Sickle (in a ledge above the save point door outside of Death's room) -Death's Robe (In a small ledge in the Clock Tower) -Tear of Blood (Top-right corner of the room outside of Graham's room) 0=~=~=~=~=~=~=~=0 | 4.14: Endings | 0=~=~=~=~=~=~=~=0 There are four endings. Ending No. 1 ------------ -Condition: Die. You have a close-up of a painting in the Dance Hall, with the words, "Game Over." Ending No. 2 ------------ -Condition: Defeat Graham without the Flame Demon, Giant Bat, and Succubus souls equipped. Graham dies. Arikado tells you to command the castle to open a portal back to the main world. You do, and Arikado, Mina, and you are teleported back to the outside world. Conversation ensues, and the game is over. Ending No. 3 ------------ -Condition: Defeat Graham WITH the Flame Demon, Giant Bat, and Succubus souls equipped. Defeat Julius, but lose to Chaos. You'll be in the throne room, sitting on the throne. Julius will come in, and talk about fufilling his promise. Draw your own conclusions from that. Ending No. 4 ------------ -Condition: Defeat Graham WITH the Flame Demon, Giant Bat, and Succubus souls equipped. Defeat Julius and Chaos. The castle crumbles, and falls in to the sun. You hear some dialogue from all of the characters in the game except Mina, as you are floating in white space. You come to, and Mina talks to you. After the conversation (there's an extra line if you got all of the souls), the credits roll. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. Last Words -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 | 5.01: Copyright Information | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0 Castlevania, and all characters, stages, items, and other related things are copyright Konami 1985-2003. This guide/FAQ/walkthrough is copyrighted (c) 2001-2004 to Trace Jackson, and is the intellectual property of Trace Jackson. This guide/FAQ/walkthrough is protected under International Copyright Laws. Please feel free to put this anywhere you like, as long as I get credit for it. After all, this is to help the readers! It should be spread around! I WOULD like it if you emailed me asking for permission, but it's not necesary. Just realize that the latest updates to this guide can and will always be found at IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and Meowthnum1.com (www.meowthnum1.com). 0=~=~=~=~=~=~=~=~=~=~=~=~0 | 5.02: Revision History | 0=~=~=~=~=~=~=~=~=~=~=~=~0 Version 0.1 (5/17/03) - I started it all. Everything is complete until the meeting with Graham. Version 0.9 (5/25/03) - I apologize for the lack of updates. Personally, I like to finish the guide before submitting it, and that is why. I haven't finished the appendices yet, but the walkthrough, which has been done for several days, is completed. I'll do the appendices soon. Version 1.0 (6/08/03) - Done! Version 1.1 (6/14/03) - Neglected to state a version update last time. Also, I got a new strategy for the Big Golem. 0=~=~=~=~=~=~=~=0 | 5.03: Credits | 0=~=~=~=~=~=~=~=0 I have to credit the following people for just being themselves. Despite certain arguements we've had in the past with some of them. -Devin Morgan -Brian Sulpher -Colin Moriarty -Matt Hulbert -Ronan Murphy -AstroBlue -Grand Lethal -Eric/Vegita -Gobicamel -Seth Doko -Hal DeCoursey -Tom Hayes -Rich Arnett -Martin/WTP -David/ZoopSoul -Ryan Harrison -DethMinionSLN -King Kool -Jeff Chan -CVXFREAK -Alex/Pop -Admiral -Dallas Scott -Dingo Jellybean And my offline, close amigos: -Aaron Hubbard -Kelsee Wenzel...Wensel...whatever. -Christine Kuntz -Rachel Wallace -Holden Link -Meg Delaney -LizAnn Nealing -Beth McGovern Right. -I owe a massive thanks to Grass Master, for the use of his appendices. Evidently, mine weren't good enough, so a certain SSJGoJiTa decided to tell me. -CorJ89@aol.com, because he pointed out an error with the Julius section. -Dustin Woodard (shiningdagger@yahoo.com), for an additional Big Golem strategy. -Megabelmont, for the use of his ASCII art. 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 | 5.04: "The Battle's at an End" | 0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0 That was taken from the Phantom of the Opera. Anyway, I hope that this guide helped you through it, and that it was as much of a pleasure reading it as it was to write it. Adios! --Trace "Meowthnum1" Jackson.